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heli-agri

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HeliAgri is a high-performance, feature-packed library for creating interactive maps on the web. It can display map tiles, vector data and markers loaded from any source on any web page. OpenLayers has been developed to further the use of geographic infor

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/** * @module ol/layer/BaseVector */ import Layer from './Layer.js'; import RBush from 'rbush'; import Style, { createDefaultStyle, toFunction as toStyleFunction, } from '../style/Style.js'; import { toStyle } from '../style/flat.js'; /** * @template {import("../source/Vector.js").default|import("../source/VectorTile.js").default} VectorSourceType * @typedef {Object} Options * @property {string} [className='ol-layer'] A CSS class name to set to the layer element. * @property {number} [opacity=1] Opacity (0, 1). * @property {boolean} [visible=true] Visibility. * @property {import("../extent.js").Extent} [extent] The bounding extent for layer rendering. The layer will not be * rendered outside of this extent. * @property {number} [zIndex] The z-index for layer rendering. At rendering time, the layers * will be ordered, first by Z-index and then by position. When `undefined`, a `zIndex` of 0 is assumed * for layers that are added to the map's `layers` collection, or `Infinity` when the layer's `setMap()` * method was used. * @property {number} [minResolution] The minimum resolution (inclusive) at which this layer will be * visible. * @property {number} [maxResolution] The maximum resolution (exclusive) below which this layer will * be visible. * @property {number} [minZoom] The minimum view zoom level (exclusive) above which this layer will be * visible. * @property {number} [maxZoom] The maximum view zoom level (inclusive) at which this layer will * be visible. * @property {import("../render.js").OrderFunction} [renderOrder] Render order. Function to be used when sorting * features before rendering. By default features are drawn in the order that they are created. Use * `null` to avoid the sort, but get an undefined draw order. * @property {number} [renderBuffer=100] The buffer in pixels around the viewport extent used by the * renderer when getting features from the vector source for the rendering or hit-detection. * Recommended value: the size of the largest symbol, line width or label. * @property {VectorSourceType} [source] Source. * @property {import("../Map.js").default} [map] Sets the layer as overlay on a map. The map will not manage * this layer in its layers collection, and the layer will be rendered on top. This is useful for * temporary layers. The standard way to add a layer to a map and have it managed by the map is to * use [map.addLayer()]{@link import("../Map.js").default#addLayer}. * @property {boolean} [declutter=false] Declutter images and text. Decluttering is applied to all * image and text styles of all Vector and VectorTile layers that have set this to `true`. The priority * is defined by the z-index of the layer, the `zIndex` of the style and the render order of features. * Higher z-index means higher priority. Within the same z-index, a feature rendered before another has * higher priority. * * As an optimization decluttered features from layers with the same `className` are rendered above * the fill and stroke styles of all of those layers regardless of z-index. To opt out of this * behavior and place declutterd features with their own layer configure the layer with a `className` * other than `ol-layer`. * @property {import("../style/Style.js").StyleLike|import("../style/flat.js").FlatStyleLike|null} [style] Layer style. When set to `null`, only * features that have their own style will be rendered. See {@link module:ol/style/Style~Style} for the default style * which will be used if this is not set. * @property {import("./Base.js").BackgroundColor} [background] Background color for the layer. If not specified, no background * will be rendered. * @property {boolean} [updateWhileAnimating=false] When set to `true`, feature batches will * be recreated during animations. This means that no vectors will be shown clipped, but the * setting will have a performance impact for large amounts of vector data. When set to `false`, * batches will be recreated when no animation is active. * @property {boolean} [updateWhileInteracting=false] When set to `true`, feature batches will * be recreated during interactions. See also `updateWhileAnimating`. * @property {Object<string, *>} [properties] Arbitrary observable properties. Can be accessed with `#get()` and `#set()`. */ /** * @enum {string} * @private */ const Property = { RENDER_ORDER: 'renderOrder', }; /** * @classdesc * Vector data that is rendered client-side. * Note that any property set in the options is set as a {@link module:ol/Object~BaseObject} * property on the layer object; for example, setting `title: 'My Title'` in the * options means that `title` is observable, and has get/set accessors. * * @template {import("../source/Vector.js").default|import("../source/VectorTile.js").default} VectorSourceType * @template {import("../renderer/canvas/VectorLayer.js").default|import("../renderer/canvas/VectorTileLayer.js").default|import("../renderer/canvas/VectorImageLayer.js").default|import("../renderer/webgl/PointsLayer.js").default} RendererType * @extends {Layer<VectorSourceType, RendererType>} * @api */ class BaseVectorLayer extends Layer { /** * @param {Options<VectorSourceType>} [options] Options. */ constructor(options) { options = options ? options : {}; const baseOptions = Object.assign({}, options); delete baseOptions.style; delete baseOptions.renderBuffer; delete baseOptions.updateWhileAnimating; delete baseOptions.updateWhileInteracting; super(baseOptions); /** * @private * @type {boolean} */ this.declutter_ = options.declutter !== undefined ? options.declutter : false; /** * @type {number} * @private */ this.renderBuffer_ = options.renderBuffer !== undefined ? options.renderBuffer : 100; /** * User provided style. * @type {import("../style/Style.js").StyleLike} * @private */ this.style_ = null; /** * Style function for use within the library. * @type {import("../style/Style.js").StyleFunction|undefined} * @private */ this.styleFunction_ = undefined; this.setStyle(options.style); /** * @type {boolean} * @private */ this.updateWhileAnimating_ = options.updateWhileAnimating !== undefined ? options.updateWhileAnimating : false; /** * @type {boolean} * @private */ this.updateWhileInteracting_ = options.updateWhileInteracting !== undefined ? options.updateWhileInteracting : false; } /** * @return {boolean} Declutter. */ getDeclutter() { return this.declutter_; } /** * Get the topmost feature that intersects the given pixel on the viewport. Returns a promise * that resolves with an array of features. The array will either contain the topmost feature * when a hit was detected, or it will be empty. * * The hit detection algorithm used for this method is optimized for performance, but is less * accurate than the one used in [map.getFeaturesAtPixel()]{@link import("../Map.js").default#getFeaturesAtPixel}. * Text is not considered, and icons are only represented by their bounding box instead of the exact * image. * * @param {import("../pixel.js").Pixel} pixel Pixel. * @return {Promise<Array<import("../Feature").FeatureLike>>} Promise that resolves with an array of features. * @api */ getFeatures(pixel) { return super.getFeatures(pixel); } /** * @return {number|undefined} Render buffer. */ getRenderBuffer() { return this.renderBuffer_; } /** * @return {function(import("../Feature.js").default, import("../Feature.js").default): number|null|undefined} Render * order. */ getRenderOrder() { return /** @type {import("../render.js").OrderFunction|null|undefined} */ (this.get(Property.RENDER_ORDER)); } /** * Get the style for features. This returns whatever was passed to the `style` * option at construction or to the `setStyle` method. * @return {import("../style/Style.js").StyleLike|null|undefined} Layer style. * @api */ getStyle() { return this.style_; } /** * Get the style function. * @return {import("../style/Style.js").StyleFunction|undefined} Layer style function. * @api */ getStyleFunction() { return this.styleFunction_; } /** * @return {boolean} Whether the rendered layer should be updated while * animating. */ getUpdateWhileAnimating() { return this.updateWhileAnimating_; } /** * @return {boolean} Whether the rendered layer should be updated while * interacting. */ getUpdateWhileInteracting() { return this.updateWhileInteracting_; } /** * Render declutter items for this layer * @param {import("../Map.js").FrameState} frameState Frame state. */ renderDeclutter(frameState) { if (!frameState.declutterTree) { frameState.declutterTree = new RBush(9); } /** @type {*} */ (this.getRenderer()).renderDeclutter(frameState); } /** * @param {import("../render.js").OrderFunction|null|undefined} renderOrder * Render order. */ setRenderOrder(renderOrder) { this.set(Property.RENDER_ORDER, renderOrder); } /** * Set the style for features. This can be a single style object, an array * of styles, or a function that takes a feature and resolution and returns * an array of styles. If set to `null`, the layer has no style (a `null` style), * so only features that have their own styles will be rendered in the layer. Call * `setStyle()` without arguments to reset to the default style. See * [the ol/style/Style module]{@link module:ol/style/Style~Style} for information on the default style. * * If your layer has a static style, you can use [flat style]{@link module:ol/style/flat~FlatStyle} object * literals instead of using the `Style` and symbolizer constructors (`Fill`, `Stroke`, etc.): * ```js * vectorLayer.setStyle({ * "fill-color": "yellow", * "stroke-color": "black", * "stroke-width": 4 * }) * ``` * * @param {import("../style/Style.js").StyleLike|import("../style/flat.js").FlatStyleLike|null} [style] Layer style. * @api */ setStyle(style) { /** * @type {import("../style/Style.js").StyleLike|null} */ let styleLike; if (style === undefined) { styleLike = createDefaultStyle; } else if (style === null) { styleLike = null; } else if (typeof style === 'function') { styleLike = style; } else if (style instanceof Style) { styleLike = style; } else if (Array.isArray(style)) { const len = style.length; /** * @type {Array<Style>} */ const styles = new Array(len); for (let i = 0; i < len; ++i) { const s = style[i]; if (s instanceof Style) { styles[i] = s; } else { styles[i] = toStyle(s); } } styleLike = styles; } else { styleLike = toStyle(style); } this.style_ = styleLike; this.styleFunction_ = style === null ? undefined : toStyleFunction(this.style_); this.changed(); } } export default BaseVectorLayer;