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heimdall-tide

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SDK for communicating with a Tide Enclave

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import { TideMemory } from "asgard-tide"; export const version = "1"; export function wrapper(arr) { // If array is only Uint8Arrays - create a TideMemory out of it // If there is any entry in an array that is another array // -> Go inside that array and repeat the process if (arr.every(a => a instanceof Uint8Array)) return TideMemory.CreateFromArray(arr); else { // Go through each entry arr.forEach((a) => { // If the entry is an array, apply the wappa on it if (Array.isArray(a)) { // Reassign the value of the entry -> to the serialized wrapper a = wrapper(a); } else if (a["value"]) { // Let's check if is a number, boolean or Uint8Array. If none of those, it'll be null const res = encode(a["value"]); if (res) { // serialized correctly a = res; } else { if (typeof a["value"] == "string") { // Serialize it into Uint8Array if (!a["encoding"]) { // No encoding provided // Let's default to UTF-8 a = encodeStr(a["value"], "UTF-8"); } else { a = encodeStr(a["value"], a["encoding"]); } } else throw 'Unsupported type'; } } else throw 'Unexpected format'; }); if (arr.every(a => a instanceof Uint8Array)) return TideMemory.CreateFromArray(arr); // Check to make sure everything was serialized correctly from the wappa else throw 'There was an error encoding all your values'; } } export function encodeStr(str, enc) { switch (enc) { case "UTF-8": return new TextEncoder().encode(str); case "HEX": // 1) Strip 0x prefix let normalized = str.replace(/^0x/i, ""); // treat empty as invalid if (normalized.length === 0) { throw new Error("Empty hex string"); } // 2) Pad odd length if (normalized.length % 2 !== 0) { normalized = "0" + normalized; } // 3) Validate if (!/^[0-9A-Fa-f]+$/.test(normalized)) { throw new Error("Invalid hex string"); } // 4) Parse into bytes const byteCount = normalized.length / 2; const out = new Uint8Array(byteCount); for (let i = 0; i < byteCount; i++) { out[i] = Number.parseInt(normalized.slice(i * 2, i * 2 + 2), 16); } return out; case "B64": const binaryString = atob(str); const len = binaryString.length; const bytes = new Uint8Array(len); for (let i = 0; i < len; i++) { bytes[i] = binaryString.charCodeAt(i); } return bytes; case "B64URL": // 1) Replace URL-safe chars with standard Base64 chars let base64 = str.replace(/-/g, '+').replace(/_/g, '/'); // 2) Pad with '=' so length is a multiple of 4 const pad = base64.length % 4; if (pad === 2) { base64 += '=='; } else if (pad === 3) { base64 += '='; } else if (pad === 1) { // This shouldn’t happen for valid Base64-URL, but just in case… base64 += '==='; } // 3) Decode to binary string const binary = atob(base64); // 4) Convert to Uint8Array const ulen = binary.length; const ubytes = new Uint8Array(ulen); for (let i = 0; i < ulen; i++) { ubytes[i] = binary.charCodeAt(i); } return ubytes; default: // catches anything else (should never happen) throw new TypeError(`Unsupported encoding: ${enc}`); } } export function encode(data) { switch (typeof data) { case 'number': const buffer = new ArrayBuffer(4); const view = new DataView(buffer); view.setUint32(0, data, true); return new Uint8Array(buffer); case 'boolean': return new Uint8Array([data ? 1 : 0]); case 'object': // since a Uint8Array is an object at runtime, we need to check it here if (data instanceof Uint8Array) { return new Uint8Array(data.slice(0)); } // if we fall through, it wasn't one of our allowed types throw new TypeError(`Unsupported object type: ${data}`); default: // catches anything else (should never happen) return undefined; } } //# sourceMappingURL=wrapper.js.map