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heightmap-mesher

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A naive heightmap mesher that takes a 2D ndarray and returns a 3D mesh

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{ "name": "heightmap-mesher", "version": "0.0.0", "description": "A naive heightmap mesher that takes a 2D ndarray and returns a 3D mesh", "main": "index.js", "dependencies": {}, "devDependencies": { "brfs": "~0.0.7", "game-shell-orbit-camera": "~0.0.0", "gl-buffer": "~0.1.1", "gl-matrix": "~2.0.0", "gl-now": "~0.0.4", "gl-shader": "~0.0.6", "gl-vao": "~0.0.2", "ndarray-fill": "~0.1.0", "perlin": "~1.0.0", "zeros": "~0.0.0", "beefy": "~0.4.1", "browserify": "~2.29.1" }, "scripts": { "start": "beefy demo.js:bundle.js -- -t brfs", "prepublish": "browserify demo.js -t brfs > bundle.js" }, "repository": { "type": "git", "url": "git://github.com/hughsk/heightmap-mesher.git" }, "keywords": [ "ndarray", "heightmap", "terrain", "3d", "webgl", "mesher" ], "author": "Hugh Kennedy <hughskennedy@gmail.com> (http://hughskennedy.com/)", "license": "MIT", "readmeFilename": "README.md" }