heightmap-mesher
Version:
A naive heightmap mesher that takes a 2D ndarray and returns a 3D mesh
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{
"name": "heightmap-mesher",
"version": "0.0.0",
"description": "A naive heightmap mesher that takes a 2D ndarray and returns a 3D mesh",
"main": "index.js",
"dependencies": {},
"devDependencies": {
"brfs": "~0.0.7",
"game-shell-orbit-camera": "~0.0.0",
"gl-buffer": "~0.1.1",
"gl-matrix": "~2.0.0",
"gl-now": "~0.0.4",
"gl-shader": "~0.0.6",
"gl-vao": "~0.0.2",
"ndarray-fill": "~0.1.0",
"perlin": "~1.0.0",
"zeros": "~0.0.0",
"beefy": "~0.4.1",
"browserify": "~2.29.1"
},
"scripts": {
"start": "beefy demo.js:bundle.js -- -t brfs",
"prepublish": "browserify demo.js -t brfs > bundle.js"
},
"repository": {
"type": "git",
"url": "git://github.com/hughsk/heightmap-mesher.git"
},
"keywords": [
"ndarray",
"heightmap",
"terrain",
"3d",
"webgl",
"mesher"
],
"author": "Hugh Kennedy <hughskennedy@gmail.com> (http://hughskennedy.com/)",
"license": "MIT",
"readmeFilename": "README.md"
}