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heap-typed

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/** * data-structure-typed * * @author Pablo Zeng * @copyright Copyright (c) 2022 Pablo Zeng <zrwusa@gmail.com> * @license MIT License */ import type { Direction, NavigatorParams, Turning } from '../../types'; export class Character { direction: Direction; turn: () => Character; /** * The constructor function takes in a direction and turning object and sets the direction and turn properties of the * Character class. * @param {Direction} direction - The direction parameter is used to specify the current direction of the character. It * can be any value that represents a direction, such as "north", "south", "east", or "west". * @param {Turning} turning - The `turning` parameter is an object that maps each direction to the corresponding * turning direction. It is used to determine the new direction when the character turns. */ constructor(direction: Direction, turning: Turning) { this.direction = direction; this.turn = () => new Character(turning[direction], turning); } } /** * */ export class Navigator<T = number> { onMove: (cur: [number, number]) => void; protected readonly _matrix: T[][]; protected readonly _cur: [number, number]; protected _character: Character; protected readonly _VISITED: T; /** * The constructor initializes the Navigator object with the given parameters and sets the current position as visited * in the matrix. * @param - - `matrix`: a 2D array representing the grid or map */ constructor({ matrix, turning, onMove, init: { cur, charDir, VISITED } }: NavigatorParams<T>) { this._matrix = matrix; this._cur = cur; this._character = new Character(charDir, turning); this.onMove = onMove; if (this.onMove) this.onMove(this._cur); this._VISITED = VISITED; this._matrix[this._cur[0]][this._cur[1]] = this._VISITED; } /** * The "start" function moves the character in its current direction until it encounters an obstacle, then it turns the * character and repeats the process. */ start() { while (this.check(this._character.direction) || this.check(this._character.turn().direction)) { const { direction } = this._character; if (this.check(direction)) { this.move(direction); } else if (this.check(this._character.turn().direction)) { this._character = this._character.turn(); } } } /** * The function checks if there is a valid move in the specified direction in a matrix. * @param {Direction} direction - The direction parameter is a string that represents the direction in which to check. * It can be one of the following values: 'up', 'right', 'down', or 'left'. * @returns a boolean value. */ check(direction: Direction) { let forward: T | undefined, row: T[] | undefined; const matrix = this._matrix; const [i, j] = this._cur; switch (direction) { case 'up': row = matrix[i - 1]; if (!row) return false; forward = row[j]; break; case 'right': forward = matrix[i][j + 1]; break; case 'down': row = matrix[i + 1]; if (!row) return false; forward = row[j]; break; case 'left': forward = matrix[i][j - 1]; break; } return forward !== undefined && forward !== this._VISITED; } /** * The `move` function updates the current position based on the given direction and updates the matrix accordingly. * @param {Direction} direction - The `direction` parameter is a string that represents the direction in which to move. * It can have one of the following values: 'up', 'right', 'down', or 'left'. */ move(direction: Direction) { switch (direction) { case 'up': this._cur[0]--; break; case 'right': this._cur[1]++; break; case 'down': this._cur[0]++; break; case 'left': this._cur[1]--; break; } const [i, j] = this._cur; this._matrix[i][j] = this._VISITED; if (this.onMove) this.onMove(this._cur); } }