hdl-js
Version:
Hardware definition language (HDL) and Hardware simulator
149 lines (114 loc) • 5.42 kB
JavaScript
/**
* The MIT License (MIT)
* Copyright (c) 2017-present Dmitry Soshnikov <dmitry.soshnikov@gmail.com>
*/
'use strict';
var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }();
function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } }
function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; }
function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; }
var colors = require('colors');
var BuiltInGate = require('../BuiltInGate');
var _require = require('../../../util/numbers'),
int16Table = _require.int16Table,
int16 = _require.int16;
/**
* Canonical truth table for the `PC` gate.
*/
var TRUTH_TABLE = int16Table([{ $clock: -0, in: 0, load: 0, inc: 0, reset: 0, out: 0 },
// PC = 5
{ $clock: +0, in: 5, load: 1, inc: 0, reset: 0, out: 0 }, { $clock: -1, in: 5, load: 1, inc: 0, reset: 0, out: 5 },
// PC++
{ $clock: +1, in: 5, load: 0, inc: 1, reset: 0, out: 5 }, { $clock: -2, in: 5, load: 0, inc: 1, reset: 0, out: 6 },
// PC++
{ $clock: +2, in: 6, load: 0, inc: 1, reset: 0, out: 6 }, { $clock: -3, in: 6, load: 0, inc: 1, reset: 0, out: 7 },
// Reset (PC = 0)
{ $clock: +3, in: 6, load: 0, inc: 0, reset: 1, out: 6 }, { $clock: -4, in: 6, load: 0, inc: 0, reset: 1, out: 0 },
// Preserve
{ $clock: +4, in: 0, load: 0, inc: 0, reset: 0, out: 0 }, { $clock: -5, in: 0, load: 0, inc: 0, reset: 0, out: 0 }]);
/**
* A 16-bit counter with load and reset controls.
*
* out[t+1] = 0, when reset[t] = 1
* out[t+1] = in[t], when load[t] = 1
* out[t+1] = out[t] + 1, when inc[t] = 1 (default counting behavior)
* out[t+1] = out[t], otherwise (preserves as a register)
*
* Abstract:
*
* IN in[16], load, inc, reset;
* OUT out[16];
*
* Inc16(in=t0, out=t1);
* Mux16(a=t0, b=t1, sel=inc, out=t2);
* ...
* Register(in=t4, load=true, out=t0, out=out);
*/
var PC = function (_BuiltInGate) {
_inherits(PC, _BuiltInGate);
function PC() {
_classCallCheck(this, PC);
return _possibleConstructorReturn(this, (PC.__proto__ || Object.getPrototypeOf(PC)).apply(this, arguments));
}
_createClass(PC, [{
key: 'init',
value: function init() {
/**
* The 16-bit value of the PC register.
*/
this._value = 0;
}
/**
* On rising edge PC register updates the internal
* value according to the logic.
*/
}, {
key: 'clockUp',
value: function clockUp() {
var _in = this.getInputPins()[0].getValue();
var load = this.getInputPins()[1].getValue();
var inc = this.getInputPins()[2].getValue();
var reset = this.getInputPins()[3].getValue();
if (reset === 1) {
this._value = 0;
} else if (load === 1) {
this._value = int16(_in);
} else if (inc === 1) {
this._value++;
}
}
/**
* On the falling edge PC register propagates
* the value to the output pin.
*/
}, {
key: 'clockDown',
value: function clockDown() {
this.getOutputPins()[0].setValue(this._value);
}
}], [{
key: 'isClocked',
/**
* PC is a sequential gate.
*/
value: function isClocked() {
return true;
}
}]);
return PC;
}(BuiltInGate);
/**
* Specification of the `PC` gate.
*/
PC.Spec = {
name: 'PC',
description: '\nA 16-bit counter with load and reset controls.\n\nout[t+1] = 0, when reset[t] = 1\nout[t+1] = in[t], when load[t] = 1\nout[t+1] = out[t] + 1, when inc[t] = 1 (default counting behavior)\nout[t+1] = out[t], otherwise, preserves the value\n\nClock rising edge PC updates the value from the input,\nif the `load` is set; otherwise, preserves the state.\n\n ' + colors.bold('↗') + ' : value = in, when ' + colors.bold('load') + '\n 0, when ' + colors.bold('reset') + '\n +1, when ' + colors.bold('inc') + '\n\nClock falling edge PC propagates the value to the output:\n\n ' + colors.bold('↘') + ' : out = value\n',
inputPins: [
// 16-bit value.
{ name: 'in', size: 16 },
// Control bits.
{ name: 'load', size: 1 }, { name: 'inc', size: 1 }, { name: 'reset', size: 1 }],
outputPins: [{ name: 'out', size: 16 }],
truthTable: TRUTH_TABLE
};
module.exports = PC;