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hdl-js

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Hardware definition language (HDL) and Hardware simulator

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/** * The MIT License (MIT) * Copyright (c) 2017-present Dmitry Soshnikov <dmitry.soshnikov@gmail.com> */ 'use strict'; var _createClass = function () { function defineProperties(target, props) { for (var i = 0; i < props.length; i++) { var descriptor = props[i]; descriptor.enumerable = descriptor.enumerable || false; descriptor.configurable = true; if ("value" in descriptor) descriptor.writable = true; Object.defineProperty(target, descriptor.key, descriptor); } } return function (Constructor, protoProps, staticProps) { if (protoProps) defineProperties(Constructor.prototype, protoProps); if (staticProps) defineProperties(Constructor, staticProps); return Constructor; }; }(); function _classCallCheck(instance, Constructor) { if (!(instance instanceof Constructor)) { throw new TypeError("Cannot call a class as a function"); } } function _possibleConstructorReturn(self, call) { if (!self) { throw new ReferenceError("this hasn't been initialised - super() hasn't been called"); } return call && (typeof call === "object" || typeof call === "function") ? call : self; } function _inherits(subClass, superClass) { if (typeof superClass !== "function" && superClass !== null) { throw new TypeError("Super expression must either be null or a function, not " + typeof superClass); } subClass.prototype = Object.create(superClass && superClass.prototype, { constructor: { value: subClass, enumerable: false, writable: true, configurable: true } }); if (superClass) Object.setPrototypeOf ? Object.setPrototypeOf(subClass, superClass) : subClass.__proto__ = superClass; } var BuiltInGate = require('../BuiltInGate'); var _require = require('../../../util/numbers'), int16Table = _require.int16Table, int16 = _require.int16; /** * Canonical truth table for the `ALU` gate. */ // prettier-ignore var TRUTH_TABLE = int16Table([{ x: 0, y: 65535, zx: 1, nx: 0, zy: 1, ny: 0, f: 1, no: 0, out: 0, zr: 1, ng: 0 }, { x: 0, y: 65535, zx: 1, nx: 1, zy: 1, ny: 1, f: 1, no: 1, out: 1, zr: 0, ng: 0 }, { x: 0, y: 65535, zx: 1, nx: 1, zy: 1, ny: 0, f: 1, no: 0, out: 65535, zr: 0, ng: 1 }, { x: 0, y: 65535, zx: 0, nx: 0, zy: 1, ny: 1, f: 0, no: 0, out: 0, zr: 1, ng: 0 }, { x: 0, y: 65535, zx: 1, nx: 1, zy: 0, ny: 0, f: 0, no: 0, out: 65535, zr: 0, ng: 1 }, { x: 0, y: 65535, zx: 0, nx: 0, zy: 1, ny: 1, f: 0, no: 1, out: 65535, zr: 0, ng: 1 }, { x: 0, y: 65535, zx: 1, nx: 1, zy: 0, ny: 0, f: 0, no: 1, out: 0, zr: 1, ng: 0 }, { x: 0, y: 65535, zx: 0, nx: 0, zy: 1, ny: 1, f: 1, no: 1, out: 0, zr: 1, ng: 0 }, { x: 0, y: 65535, zx: 1, nx: 1, zy: 0, ny: 0, f: 1, no: 1, out: 1, zr: 0, ng: 0 }, { x: 0, y: 65535, zx: 0, nx: 1, zy: 1, ny: 1, f: 1, no: 1, out: 1, zr: 0, ng: 0 }, { x: 0, y: 65535, zx: 1, nx: 1, zy: 0, ny: 1, f: 1, no: 1, out: 0, zr: 1, ng: 0 }, { x: 0, y: 65535, zx: 0, nx: 0, zy: 1, ny: 1, f: 1, no: 0, out: 65535, zr: 0, ng: 1 }, { x: 0, y: 65535, zx: 1, nx: 1, zy: 0, ny: 0, f: 1, no: 0, out: 65534, zr: 0, ng: 1 }, { x: 0, y: 65535, zx: 0, nx: 0, zy: 0, ny: 0, f: 1, no: 0, out: 65535, zr: 0, ng: 1 }, { x: 0, y: 65535, zx: 0, nx: 1, zy: 0, ny: 0, f: 1, no: 1, out: 1, zr: 0, ng: 0 }, { x: 0, y: 65535, zx: 0, nx: 0, zy: 0, ny: 1, f: 1, no: 1, out: 65535, zr: 0, ng: 1 }, { x: 0, y: 65535, zx: 0, nx: 0, zy: 0, ny: 0, f: 0, no: 0, out: 0, zr: 1, ng: 0 }, { x: 0, y: 65535, zx: 0, nx: 1, zy: 0, ny: 1, f: 0, no: 1, out: 65535, zr: 0, ng: 1 }, { x: 17, y: 3, zx: 1, nx: 0, zy: 1, ny: 0, f: 1, no: 0, out: 0, zr: 1, ng: 0 }, { x: 17, y: 3, zx: 1, nx: 1, zy: 1, ny: 1, f: 1, no: 1, out: 1, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 1, nx: 1, zy: 1, ny: 0, f: 1, no: 0, out: 65535, zr: 0, ng: 1 }, { x: 17, y: 3, zx: 0, nx: 0, zy: 1, ny: 1, f: 0, no: 0, out: 17, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 1, nx: 1, zy: 0, ny: 0, f: 0, no: 0, out: 3, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 0, nx: 0, zy: 1, ny: 1, f: 0, no: 1, out: 65518, zr: 0, ng: 1 }, { x: 17, y: 3, zx: 1, nx: 1, zy: 0, ny: 0, f: 0, no: 1, out: 65532, zr: 0, ng: 1 }, { x: 17, y: 3, zx: 0, nx: 0, zy: 1, ny: 1, f: 1, no: 1, out: 65519, zr: 0, ng: 1 }, { x: 17, y: 3, zx: 1, nx: 1, zy: 0, ny: 0, f: 1, no: 1, out: 65533, zr: 0, ng: 1 }, { x: 17, y: 3, zx: 0, nx: 1, zy: 1, ny: 1, f: 1, no: 1, out: 18, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 1, nx: 1, zy: 0, ny: 1, f: 1, no: 1, out: 4, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 0, nx: 0, zy: 1, ny: 1, f: 1, no: 0, out: 16, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 1, nx: 1, zy: 0, ny: 0, f: 1, no: 0, out: 2, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 0, nx: 0, zy: 0, ny: 0, f: 1, no: 0, out: 20, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 0, nx: 1, zy: 0, ny: 0, f: 1, no: 1, out: 14, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 0, nx: 0, zy: 0, ny: 1, f: 1, no: 1, out: 65522, zr: 0, ng: 1 }, { x: 17, y: 3, zx: 0, nx: 0, zy: 0, ny: 0, f: 0, no: 0, out: 1, zr: 0, ng: 0 }, { x: 17, y: 3, zx: 0, nx: 1, zy: 0, ny: 1, f: 0, no: 1, out: 19, zr: 0, ng: 0 }]); /** * The ALU (Arithmetic Logic Unit). * * Computes one of the following functions: * * x+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y, * x+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs, * according to 6 input bits denoted zx, nx, zy, ny, f, no. * * In addition, the ALU computes two 1-bit outputs: * * if the ALU output == 0, zr is set to 1; otherwise zr is set to 0; * if the ALU output < 0, ng is set to 1; otherwise ng is set to 0. * * Implementation: the ALU logic manipulates the x and y inputs * and operates on the resulting values, as follows: * * if (zx === 1) set x = 0 // 16-bit constant * if (nx === 1) set x = ~x // bitwise not * if (zy === 1) set y = 0 // 16-bit constant * if (ny === 1) set y = ~y // bitwise not * if (f === 1) set out = x + y // integer 2's complement addition * if (f === 0) set out = x & y // bitwise and * if (no === 1) set out = !out // bitwise not * if (out === 0) set zr = 1 * if (out < 0) set ng = 1 */ var ALU = function (_BuiltInGate) { _inherits(ALU, _BuiltInGate); function ALU() { _classCallCheck(this, ALU); return _possibleConstructorReturn(this, (ALU.__proto__ || Object.getPrototypeOf(ALU)).apply(this, arguments)); } _createClass(ALU, [{ key: 'eval', /** * Evaluates ALU logic. */ value: function _eval() { var x = this.getInputPins()[0].getValue(); var y = this.getInputPins()[1].getValue(); var zx = this.getInputPins()[2].getValue(); var nx = this.getInputPins()[3].getValue(); var zy = this.getInputPins()[4].getValue(); var ny = this.getInputPins()[5].getValue(); var f = this.getInputPins()[6].getValue(); var no = this.getInputPins()[7].getValue(); var out = void 0; if (zx === 1) { x = 0; } if (zy === 1) { y = 0; } if (nx === 1) { x = int16(~x); } if (ny === 1) { y = int16(~y); } if (f === 1) { out = int16(x + y); } else if (f === 0) { out = int16(x & y); } if (no === 1) { out = int16(~out); } this.getOutputPins()[0].setValue(out); // main out this.getOutputPins()[1].setValue(out === 0 ? 1 : 0); // zr this.getOutputPins()[2].setValue(out < 0 ? 1 : 0); // ng } }]); return ALU; }(BuiltInGate); /** * Specification of the `ALU` gate. */ ALU.Spec = { name: 'ALU', description: 'The ALU (Arithmetic Logic Unit).\n\nComputes one of the following functions:\n\nx+y, x-y, y-x, 0, 1, -1, x, y, -x, -y, !x, !y,\nx+1, y+1, x-1, y-1, x&y, x|y on two 16-bit inputs,\naccording to 6 input bits denoted zx, nx, zy, ny, f, no.\n\nIn addition, the ALU computes two 1-bit outputs:\n\nif the ALU output == 0, zr is set to 1; otherwise zr is set to 0;\nif the ALU output < 0, ng is set to 1; otherwise ng is set to 0.\n', inputPins: [ // Main inputs. { name: 'x', size: 16 }, { name: 'y', size: 16 }, // Should zero `x`? { name: 'zx', size: 1 }, // Should negate `x`? { name: 'nx', size: 1 }, // Should zero `y`? { name: 'zy', size: 1 }, // Should negate `y`? { name: 'ny', size: 1 }, // Opcode: 1 - And, 0 - Add. { name: 'f', size: 1 }, // Should negate `out`? { name: 'no', size: 1 }], outputPins: [{ name: 'out', size: 16 }, // Is result zero? { name: 'zr', size: 1 }, // Is result negative? { name: 'ng', size: 1 }], truthTable: TRUTH_TABLE }; module.exports = ALU;