UNPKG

haxjs

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haxball headless api written in typescript

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/* Copyright (C) 2022 <alpheratz99@protonmail.com> This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License version 2 as published by the Free Software Foundation. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ export interface CollisionFlags { /** This is the default collision group of the ball. */ ball: number; /** This layer is automatically added to players of the red team. */ red: number; /** This layer is automatically added to players of the blue team. */ blue: number; /** This layer represents kickoff barriers that become active during kickOff for the red team. */ redKO: number; /** This layer represents kickoff barriers that become active during kickOff for the blue team. */ blueKO: number; /** This is the default collision group for vertexes segments and planes. */ wall: number; /** Represents a set including ball, red, blue, redKO, blueKO and wall. */ all: number; /** Objects with this flag in their cGroup will become kickable by the players. */ kick: number; /** Objects with this flag in their cGroup will score goals if they cross a goal line. */ score: number; /** Has no special meaning and can be used for any purpose. */ c0: number; /** Has no special meaning and can be used for any purpose. */ c1: number; /** Has no special meaning and can be used for any purpose. */ c2: number; /** Has no special meaning and can be used for any purpose. */ c3: number; }