haxball-server
Version:
A feature-rich and stable headless server utility for Haxball
94 lines • 4.19 kB
JavaScript
;
var __createBinding = (this && this.__createBinding) || (Object.create ? (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
Object.defineProperty(o, k2, { enumerable: true, get: function() { return m[k]; } });
}) : (function(o, m, k, k2) {
if (k2 === undefined) k2 = k;
o[k2] = m[k];
}));
var __setModuleDefault = (this && this.__setModuleDefault) || (Object.create ? (function(o, v) {
Object.defineProperty(o, "default", { enumerable: true, value: v });
}) : function(o, v) {
o["default"] = v;
});
var __importStar = (this && this.__importStar) || function (mod) {
if (mod && mod.__esModule) return mod;
var result = {};
if (mod != null) for (var k in mod) if (k !== "default" && Object.prototype.hasOwnProperty.call(mod, k)) __createBinding(result, mod, k);
__setModuleDefault(result, mod);
return result;
};
var __importDefault = (this && this.__importDefault) || function (mod) {
return (mod && mod.__esModule) ? mod : { "default": mod };
};
Object.defineProperty(exports, "__esModule", { value: true });
exports.DebuggingClient = void 0;
const net_1 = __importDefault(require("net"));
const events_1 = __importDefault(require("events"));
const DebuggingServer_1 = require("./DebuggingServer");
const getAvailablePort_1 = require("../utils/getAvailablePort");
const Global = __importStar(require("../Global"));
class DebuggingClient extends events_1.default {
constructor() {
super();
this.roomsConn = [];
}
get rooms() {
return this.roomsConn.map(r => r.client);
}
get size() {
return this.rooms.length;
}
listen(port) {
this.client = new net_1.default.Socket();
this.client.connect(port, 'localhost', () => {
console.log("Listening to client tunnel");
});
this.client.on('data', async (data) => {
var _a;
try {
const str = data.toString("utf-8");
const json = JSON.parse(str);
if (json.type === DebuggingServer_1.RoomDebuggingMessageType.UpdateRooms) {
const r = [];
let prevPort = Global.clientRoomFirstPort;
for (const serverPort of json.message) {
const availablePort = await (0, getAvailablePort_1.getAvailablePort)(prevPort);
r.push({ server: serverPort, client: availablePort });
prevPort = availablePort + 1;
}
this.roomsConn = r;
this.emit("set", r);
}
if (json.type === DebuggingServer_1.RoomDebuggingMessageType.AddRoom) {
const port = await (0, getAvailablePort_1.getAvailablePort)(Global.clientRoomFirstPort);
this.roomsConn.push({ server: json.message, client: port });
this.emit("add", json.message, port);
}
if (json.type === DebuggingServer_1.RoomDebuggingMessageType.RemoveRoom) {
const port = (_a = this.roomsConn.find(r => r.server === json.message)) === null || _a === void 0 ? void 0 : _a.client;
this.roomsConn = this.roomsConn.filter(r => r.server !== json.message);
this.emit("remove", json.message, port);
}
}
catch (err) {
console.error(err);
}
});
this.client.on('close', () => {
console.log('Connection to debugging server closed');
});
this.client.on("error", (err) => {
var _a;
console.error(err);
(_a = this.client) === null || _a === void 0 ? void 0 : _a.destroy();
});
this.client.on("timeout", () => {
var _a;
console.log('Connection to debugging server timed out');
(_a = this.client) === null || _a === void 0 ? void 0 : _a.destroy();
});
}
}
exports.DebuggingClient = DebuggingClient;
//# sourceMappingURL=DebuggingClient.js.map