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haunted

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import { State } from "./state"; import { commitSymbol, phaseSymbol, updateSymbol, effectsSymbol, Phase, EffectsSymbols } from "./symbols"; import { GenericRenderer, ComponentOrVirtualComponent } from "./core"; import { ChildPart } from "lit/html"; declare abstract class BaseScheduler<P extends object, T extends HTMLElement | ChildPart, R extends GenericRenderer<T, P>, H extends ComponentOrVirtualComponent<T, P>> { renderer: R; host: H; state: State<H>; [phaseSymbol]: Phase | null; _updateQueued: boolean; constructor(renderer: R, host: H); update(): void; handlePhase(phase: typeof commitSymbol, arg: unknown): void; handlePhase(phase: typeof updateSymbol): unknown; handlePhase(phase: typeof effectsSymbol): void; render(): unknown; runEffects(phase: EffectsSymbols): void; abstract commit(result: unknown): void; teardown(): void; } export { BaseScheduler };