hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
34 lines (31 loc) • 1.16 kB
text/typescript
import { always, curry, lift, map, min, pipe, props, range, view, zip, zipWith } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { parseResourceParam, resourceArray, zip3 } from '../board/resource'
import { Cost, GameState, ResourceEnum, Tableau } from '../types'
export const whiskeyDistillery = (input = '') => {
const { malt = 0, wood = 0, peat = 0 } = parseResourceParam(input)
const whiskey = 2 * Math.min(malt, wood, peat)
return withActivePlayer(
pipe(
//
payCost({ malt, wood, peat }),
getCost({ whiskey })
)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => {
const iterations = Math.min(
...props<keyof Cost, number>(['malt', 'wood', 'peat'], view(activeLens(state), state))
)
return zip3(
resourceArray(ResourceEnum.Malt)(iterations),
resourceArray(ResourceEnum.Wood)(iterations),
resourceArray(ResourceEnum.Peat)(iterations)
)
})
.with([P._], always(['']))
.otherwise(always([]))
)