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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { always, curry, lift, map, min, pipe, props, range, view, zip, zipWith } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { parseResourceParam, resourceArray, zip3 } from '../board/resource' import { Cost, GameState, ResourceEnum, Tableau } from '../types' export const whiskeyDistillery = (input = '') => { const { malt = 0, wood = 0, peat = 0 } = parseResourceParam(input) const whiskey = 2 * Math.min(malt, wood, peat) return withActivePlayer( pipe( // payCost({ malt, wood, peat }), getCost({ whiskey }) ) ) } export const complete = curry((partial: string[], state: GameState): string[] => match(partial) .with([], () => { const iterations = Math.min( ...props<keyof Cost, number>(['malt', 'wood', 'peat'], view(activeLens(state), state)) ) return zip3( resourceArray(ResourceEnum.Malt)(iterations), resourceArray(ResourceEnum.Wood)(iterations), resourceArray(ResourceEnum.Peat)(iterations) ) }) .with([P._], always([''])) .otherwise(always([])) )