hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
43 lines (40 loc) • 1.21 kB
text/typescript
import { always, curry, pipe, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getWonder, payCost, withActivePlayer } from '../board/player'
import { parseResourceParam } from '../board/resource'
import { removeWonder } from '../board/state'
import { GameState, ResourceEnum } from '../types'
export const sacristy = (param = '') => {
const input = parseResourceParam(param)
const iterations = Math.min(
1,
Math.max(
//
input.book ?? 0,
input.ceramic ?? 0,
input.ornament ?? 0,
input.reliquary ?? 0
)
)
return pipe(
withActivePlayer(
pipe(
//
payCost(input),
getWonder(iterations)
)
),
removeWonder
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => {
const { book = 0, ceramic = 0, ornament = 0, reliquary = 0 } = view(activeLens(state), state)
if (book && ceramic && ornament && reliquary)
return [`${ResourceEnum.Book}${ResourceEnum.Ceramic}${ResourceEnum.Ornament}${ResourceEnum.Reliquary}`, '']
return ['']
})
.with([P._], always(['']))
.otherwise(always([]))
)