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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { always, curry, pipe, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getWonder, payCost, withActivePlayer } from '../board/player' import { parseResourceParam } from '../board/resource' import { removeWonder } from '../board/state' import { GameState, ResourceEnum } from '../types' export const sacristy = (param = '') => { const input = parseResourceParam(param) const iterations = Math.min( 1, Math.max( // input.book ?? 0, input.ceramic ?? 0, input.ornament ?? 0, input.reliquary ?? 0 ) ) return pipe( withActivePlayer( pipe( // payCost(input), getWonder(iterations) ) ), removeWonder ) } export const complete = curry((partial: string[], state: GameState): string[] => match(partial) .with([], () => { const { book = 0, ceramic = 0, ornament = 0, reliquary = 0 } = view(activeLens(state), state) if (book && ceramic && ornament && reliquary) return [`${ResourceEnum.Book}${ResourceEnum.Ceramic}${ResourceEnum.Ornament}${ResourceEnum.Reliquary}`, ''] return [''] }) .with([P._], always([''])) .otherwise(always([])) )