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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

35 lines (32 loc) 907 B
import { always, curry, identity, pipe, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { parseResourceParam } from '../board/resource' import { GameState } from '../types' export const portico = (param = '') => { const { reliquary = 0 } = parseResourceParam(param) if (reliquary < 1) return identity return withActivePlayer( pipe( payCost({ reliquary }), getCost({ stone: 2, clay: 2, wood: 2, peat: 2, penny: 2, grain: 2, sheep: 2, }) ) ) } export const complete = curry((partial: string[], state: GameState): string[] => match(partial) .with([], () => { if (view(activeLens(state), state).reliquary) return ['Rq', ''] return [''] }) .with([P._], always([''])) .otherwise(always([])) )