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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { always, curry, pipe, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { parseResourceParam } from '../board/resource' import { GameState, ResourceEnum } from '../types' export const pilgrimageSite = (param1 = '', param2 = '') => { const { book: book1 = 0, ceramic: ceramic1 = 0, ornament: ornament1 = 0 } = parseResourceParam(param1) const { book: book2 = 0, ceramic: ceramic2 = 0, ornament: ornament2 = 0 } = parseResourceParam(param2) if (book1 + ceramic1 + ornament1 > 1) return () => undefined if (book2 + ceramic2 + ornament2 > 1) return () => undefined return withActivePlayer( pipe( payCost({ book: book1, ceramic: ceramic1, ornament: ornament1 }), getCost({ ceramic: book1, ornament: ceramic1, reliquary: ornament1 }), payCost({ book: book2, ceramic: ceramic2, ornament: ornament2 }), getCost({ ceramic: book2, ornament: ceramic2, reliquary: ornament2 }) ) ) } export const complete = curry((partial: string[], state: GameState): string[] => match(partial) .with([], () => { const { book = 0, ceramic = 0, ornament = 0 } = view(activeLens(state), state) return [ ...(book ? [ResourceEnum.Book] : []), ...(ceramic ? [ResourceEnum.Ceramic] : []), ...(ornament ? [ResourceEnum.Ornament] : []), '', ] }) .with([P._], ([param1]) => { const { book: usedBook = 0, ceramic: usedCeramic = 0, ornament: usedOrnament = 0 } = parseResourceParam(param1) const { book: hasBook = 0, ceramic: hasCeramic = 0, ornament: hasOrnament = 0 } = view(activeLens(state), state) return [ ...(hasBook - usedBook > 0 ? [ResourceEnum.Book] : []), ...(hasCeramic - usedCeramic + usedBook > 0 ? [ResourceEnum.Ceramic] : []), ...(hasOrnament - usedOrnament + usedCeramic > 0 ? [ResourceEnum.Ornament] : []), '', ] }) .with([P._, P._], always([''])) .otherwise(always([])) )