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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { always, cond, curry, identity, pipe, reduce, view } from 'ramda' import { P, match } from 'ts-pattern' import { getCost, withActivePlayer, payCost, activeLens } from '../board/player' import { parseResourceParam, totalGoods, differentGoods, allResource, combinations } from '../board/resource' import { GameState, StateReducer } from '../types' export const market = (input = ''): StateReducer => { const goods = parseResourceParam(input) return cond<[GameState | undefined], GameState | undefined>([ [always(input === ''), identity], [ always(totalGoods(goods) === 4 && differentGoods(goods) === 4), withActivePlayer( pipe( payCost(goods), getCost({ bread: 1, nickel: 1, penny: 2, }) ) ), ], ]) } export const complete = curry((partial: string[], state: GameState): string[] => match<string[], string[]>(partial) .with([], () => { const player = view(activeLens(state), state) return [ ...combinations( 4, reduce( (accum, [key, token]) => { if (player[key]) accum.push(token) return accum }, [] as string[], allResource ) ), '', ] }) .with([P._], always([''])) .otherwise(always([])) )