hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
54 lines (50 loc) • 1.66 kB
text/typescript
import { pipe, filter, identity, curry, view, always } from 'ramda'
import { P, match } from 'ts-pattern'
import { addBonusAction } from '../board/frame'
import { findClergy } from '../board/landscape'
import { payCost, isPrior, clergyForColor, withActivePlayer, activeLens } from '../board/player'
import { costMoney, parseResourceParam } from '../board/resource'
import { GameCommandEnum, GameState, StateReducer, Tableau } from '../types'
const returnPrior = (player: Tableau | undefined): Tableau | undefined => {
if (player === undefined) return undefined
const priors = filter(isPrior, clergyForColor()(player.color))
const [[row, col, tile]] = findClergy(priors)(player.landscape)
const [land, building, _clergy] = tile
return {
...player,
clergy: [...player.clergy, ...priors],
landscape: [
...player.landscape.slice(0, row),
[
//
...player.landscape[row].slice(0, col),
[land, building],
...player.landscape[row].slice(col + 1),
],
...player.landscape.slice(row + 1),
],
}
}
export const locutory = (param = ''): StateReducer => {
const { penny = 0 } = parseResourceParam(param)
if (penny < 2) return identity
return pipe(
withActivePlayer(
pipe(
//
returnPrior,
payCost({ penny })
)
),
addBonusAction(GameCommandEnum.BUILD)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => {
if (costMoney(view(activeLens(state), state)) < 2) return ['']
return ['PnPn', '']
})
.with([P._], always(['']))
.otherwise(always([]))
)