hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
25 lines (22 loc) • 762 B
text/typescript
import { always, curry, identity, pipe, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { costMoney, parseResourceParam } from '../board/resource'
import { GameState } from '../types'
export const grainStorage = (param = '') => {
const input = parseResourceParam(param)
if (costMoney(input) < 1) return identity
return withActivePlayer(
pipe(
//
payCost(input),
getCost({ grain: 6 })
)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => (view(activeLens(state), state).penny ? ['Pn', ''] : ['']))
.with([P._], always(['']))
.otherwise(always([]))
)