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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { always, curry, map, pipe, reverse, unnest, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { coinCostOptions, costMoney, parseResourceParam } from '../board/resource' import { GameState } from '../types' export const forgersWorkshop = (param = '') => { const input = parseResourceParam(param) const coins = costMoney(input) return withActivePlayer( pipe( // payCost(input), getCost({ reliquary: coins >= 5 ? 1 : 0 }), getCost({ reliquary: Math.floor((coins - 5) / 10) }) ) ) } export const complete = curry((partial: string[], state: GameState): string[] => match(partial) .with([], () => { const player = view(activeLens(state), state) // The rulebook lets you pay 5 coins for the 1st reliquary and 10 coins for each // additional one: 5->1, 15->2, 25->3, 35->4, ... Offer every affordable tier, // most expensive first (keeping the historical highest-cost-first ordering). const maxCoins = costMoney(player) const tiers: number[] = [] for (let coins = 5; coins <= maxCoins; coins += 10) tiers.push(coins) return [...unnest(map((coins) => coinCostOptions(coins, player), reverse(tiers))), ''] }) .with([P._], always([''])) .otherwise(always([])) )