hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
35 lines (32 loc) • 1.36 kB
text/typescript
import { always, curry, map, pipe, reverse, unnest, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { coinCostOptions, costMoney, parseResourceParam } from '../board/resource'
import { GameState } from '../types'
export const forgersWorkshop = (param = '') => {
const input = parseResourceParam(param)
const coins = costMoney(input)
return withActivePlayer(
pipe(
//
payCost(input),
getCost({ reliquary: coins >= 5 ? 1 : 0 }),
getCost({ reliquary: Math.floor((coins - 5) / 10) })
)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => {
const player = view(activeLens(state), state)
// The rulebook lets you pay 5 coins for the 1st reliquary and 10 coins for each
// additional one: 5->1, 15->2, 25->3, 35->4, ... Offer every affordable tier,
// most expensive first (keeping the historical highest-cost-first ordering).
const maxCoins = costMoney(player)
const tiers: number[] = []
for (let coins = 5; coins <= maxCoins; coins += 10) tiers.push(coins)
return [...unnest(map((coins) => coinCostOptions(coins, player), reverse(tiers))), '']
})
.with([P._], always(['']))
.otherwise(always([]))
)