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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { always, curry, identity, pipe, reduce, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { allResource, combinations, differentGoods, parseResourceParam } from '../board/resource' import { GameState, StateReducer } from '../types' export const filialChurch = (param = ''): StateReducer => { const inputs = parseResourceParam(param) if (differentGoods(inputs) < 5) return identity return withActivePlayer( pipe( // payCost(inputs), getCost({ reliquary: 1 }) ) ) } export const complete = curry((partial: string[], state: GameState): string[] => match<string[], string[]>(partial) .with([], () => { const player = view(activeLens(state), state) return [ ...combinations( 5, reduce( (accum, [key, token]) => { if (player[key]) accum.push(token) return accum }, [] as string[], allResource ) ), '', ] }) .with([P._], always([''])) .otherwise(always([])) )