hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
41 lines (38 loc) • 1.16 kB
text/typescript
import { always, curry, identity, pipe, reduce, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { allResource, combinations, differentGoods, parseResourceParam } from '../board/resource'
import { GameState, StateReducer } from '../types'
export const filialChurch = (param = ''): StateReducer => {
const inputs = parseResourceParam(param)
if (differentGoods(inputs) < 5) return identity
return withActivePlayer(
pipe(
//
payCost(inputs),
getCost({ reliquary: 1 })
)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match<string[], string[]>(partial)
.with([], () => {
const player = view(activeLens(state), state)
return [
...combinations(
5,
reduce(
(accum, [key, token]) => {
if (player[key]) accum.push(token)
return accum
},
[] as string[],
allResource
)
),
'',
]
})
.with([P._], always(['']))
.otherwise(always([]))
)