hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
43 lines (40 loc) • 1.26 kB
text/typescript
import { always, ap, concat, converge, curry, lift, pipe, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import {
concatStr,
costEnergy,
costFood,
energyCostOptions,
foodCostOptions,
parseResourceParam,
} from '../board/resource'
import { GameState } from '../types'
export const estate = (param = '') => {
const input = parseResourceParam(param)
const iterations = Math.min(Math.floor(costEnergy(input) / 6) + Math.floor(costFood(input) / 10), 2)
return withActivePlayer(
pipe(
//
payCost(input),
getCost({ book: iterations, ornament: iterations })
)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => {
const player = view(activeLens(state), state)
const energy6food0 = energyCostOptions(6, player)
const energy0food10 = foodCostOptions(10, player)
return [
...energyCostOptions(12, player),
...lift(concatStr)(energy6food0, energy0food10),
...foodCostOptions(20, player),
...energy6food0,
...energy0food10,
]
})
.with([P._], always(['']))
.otherwise(always([]))
)