hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
31 lines (28 loc) • 1.05 kB
text/typescript
import { always, curry, map, min, pipe, range, reverse, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { parseResourceParam, stringRepeater } from '../board/resource'
import { GameState, ResourceEnum } from '../types'
export const dormitory = (param = '') => {
const input = parseResourceParam(param)
const iterations = Math.min((input.straw ?? 0) + (input.grain ?? 0), input.wood ?? 0)
return withActivePlayer(
pipe(
//
payCost(input),
getCost({ ceramic: 1, book: iterations })
)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => {
const { wood = 0, straw = 0 } = view(activeLens(state), state)
return map(
(n) => `${stringRepeater(ResourceEnum.Wood, n)}${stringRepeater(ResourceEnum.Straw, n)}`,
reverse(range(0, 1 + min(wood, straw)))
)
})
.with([P._], always(['']))
.otherwise(always([]))
)