hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
56 lines (52 loc) • 1.64 kB
text/typescript
import { addIndex, always, curry, filter, join, keys, map, pipe, reduce, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import {
parseResourceParam,
totalGoods,
differentGoods,
multiplyGoods,
maskGoods,
allResource,
combinations,
basicResources,
} from '../board/resource'
import { Cost, GameState, ResourceEnum } from '../types'
const ALLOWED_OUTPUT: (keyof Cost)[] = ['peat', 'clay', 'wood', 'sheep', 'grain', 'penny']
export const cloisterCourtyard = (input = '', output = '') => {
const inputs = parseResourceParam(input)
const outputs = parseResourceParam(output)
if (totalGoods(inputs) !== 3) return () => undefined
if (differentGoods(inputs) !== 3) return () => undefined
if (totalGoods(maskGoods(ALLOWED_OUTPUT)(outputs)) !== 1 || differentGoods(outputs) !== 1) return () => undefined
return withActivePlayer(
pipe(
//
payCost(inputs),
getCost(multiplyGoods(6)(outputs))
)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match<string[], string[]>(partial)
.with([], () => {
const player = view(activeLens(state), state)
return [
...combinations(
3,
reduce(
(accum, [key, token]) => {
if (player[key]) accum.push(token)
return accum
},
[] as string[],
allResource
)
),
'',
]
})
.with([P._], () => basicResources)
.with([P._, P._], always(['']))
.otherwise(always([]))
)