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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { addIndex, always, curry, filter, join, keys, map, pipe, reduce, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { parseResourceParam, totalGoods, differentGoods, multiplyGoods, maskGoods, allResource, combinations, basicResources, } from '../board/resource' import { Cost, GameState, ResourceEnum } from '../types' const ALLOWED_OUTPUT: (keyof Cost)[] = ['peat', 'clay', 'wood', 'sheep', 'grain', 'penny'] export const cloisterCourtyard = (input = '', output = '') => { const inputs = parseResourceParam(input) const outputs = parseResourceParam(output) if (totalGoods(inputs) !== 3) return () => undefined if (differentGoods(inputs) !== 3) return () => undefined if (totalGoods(maskGoods(ALLOWED_OUTPUT)(outputs)) !== 1 || differentGoods(outputs) !== 1) return () => undefined return withActivePlayer( pipe( // payCost(inputs), getCost(multiplyGoods(6)(outputs)) ) ) } export const complete = curry((partial: string[], state: GameState): string[] => match<string[], string[]>(partial) .with([], () => { const player = view(activeLens(state), state) return [ ...combinations( 3, reduce( (accum, [key, token]) => { if (player[key]) accum.push(token) return accum }, [] as string[], allResource ) ), '', ] }) .with([P._], () => basicResources) .with([P._, P._], always([''])) .otherwise(always([])) )