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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { always, curry, pipe, reduce, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getWonder, payCost, withActivePlayer } from '../board/player' import { allResource, combinations, differentGoods, parseResourceParam } from '../board/resource' import { removeWonder } from '../board/state' import { Cost, GameState, Tableau } from '../types' const check13DifferentGoods = (input: Cost) => (player: Tableau | undefined): Tableau | undefined => { const count = differentGoods(input) if (count !== 13) return undefined return player } export const chamberOfWonders = (param = '') => (state?: GameState): GameState | undefined => { const inputs = parseResourceParam(param) return pipe( withActivePlayer( pipe( // check13DifferentGoods(inputs), payCost(inputs), getWonder() ) ), removeWonder )(state) } export const complete = curry((partial: string[], state: GameState): string[] => match<string[], string[]>(partial) .with([], () => { const player = view(activeLens(state), state) return [ ...combinations( 13, reduce( (accum, [key, token]) => { if (player[key]) accum.push(token) return accum }, [] as string[], allResource ) ), '', ] }) .with([P._], always([''])) .otherwise(always([])) )