hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
55 lines (51 loc) • 1.5 kB
text/typescript
import { always, curry, pipe, reduce, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getWonder, payCost, withActivePlayer } from '../board/player'
import { allResource, combinations, differentGoods, parseResourceParam } from '../board/resource'
import { removeWonder } from '../board/state'
import { Cost, GameState, Tableau } from '../types'
const check13DifferentGoods =
(input: Cost) =>
(player: Tableau | undefined): Tableau | undefined => {
const count = differentGoods(input)
if (count !== 13) return undefined
return player
}
export const chamberOfWonders =
(param = '') =>
(state?: GameState): GameState | undefined => {
const inputs = parseResourceParam(param)
return pipe(
withActivePlayer(
pipe(
//
check13DifferentGoods(inputs),
payCost(inputs),
getWonder()
)
),
removeWonder
)(state)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match<string[], string[]>(partial)
.with([], () => {
const player = view(activeLens(state), state)
return [
...combinations(
13,
reduce(
(accum, [key, token]) => {
if (player[key]) accum.push(token)
return accum
},
[] as string[],
allResource
)
),
'',
]
})
.with([P._], always(['']))
.otherwise(always([]))
)