hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
29 lines (26 loc) • 927 B
text/typescript
import { always, curry, identity, pipe, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { parseResourceParam, costMoney } from '../board/resource'
import { withActivePlayer, payCost, activeLens } from '../board/player'
import { GameCommandEnum, GameState } from '../types'
import { addBonusAction } from '../board/frame'
export const calefactory = (coin = '') => {
const input = parseResourceParam(coin)
if (costMoney(input) < 1) return identity
return pipe(
//
withActivePlayer(payCost(input)),
addBonusAction(GameCommandEnum.FELL_TREES),
addBonusAction(GameCommandEnum.CUT_PEAT)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => {
const { penny = 0 } = view(activeLens(state), state)
if (penny) return ['Pn', '']
return ['']
})
.with([P._], always(['']))
.otherwise(always([]))
)