hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
27 lines (24 loc) • 828 B
text/typescript
import { always, curry, identity, pipe, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { costMoney, parseResourceParam } from '../board/resource'
import { GameState } from '../types'
export const buildersMarket = (param = '') => {
const { penny = 0 } = parseResourceParam(param)
return withActivePlayer(
pipe(
//
payCost({ penny }),
penny >= 2 ? getCost({ wood: 2, clay: 2, stone: 1, straw: 1 }) : identity
)
)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => {
if (costMoney(view(activeLens(state), state)) < 2) return ['']
return ['PnPn', '']
})
.with([P._], always(['']))
.otherwise(always([]))
)