hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
54 lines (50 loc) • 1.77 kB
text/typescript
import { always, curry, pipe, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, clergyForColor, getCost, payCost, withActivePlayer } from '../board/player'
import { costMoney, parseResourceParam } from '../board/resource'
import { GameCommandConfigParams, GameState, StateReducer, Tableau, Tile } from '../types'
const takeBackAllClergy =
(config: GameCommandConfigParams) =>
(player: Tableau | undefined): Tableau | undefined => {
if (player === undefined) return undefined
const newClergy = clergyForColor(config)(player.color)
let dirty = false
const newLandscape = player.landscape.map((landRow) =>
landRow.map((landStack) => {
if (landStack.length === 0) return landStack
const [terrain, building, clergy] = landStack
if (clergy === undefined) return landStack
if (!newClergy.includes(clergy)) return landStack
dirty = true
return [terrain, building] as Tile
})
)
if (!dirty) return player
return {
...player,
clergy: newClergy,
landscape: newLandscape,
}
}
export const bathhouse =
(param = ''): StateReducer =>
(state) => {
if (state === undefined) return undefined
if (param === '') return state
const input = parseResourceParam(param)
if (costMoney(input) < 1) return state
return withActivePlayer(
pipe(
//
payCost(input),
getCost({ book: 1, ceramic: 1 }),
takeBackAllClergy(state.config!)
)
)(state)
}
export const complete = curry((partial: string[], state: GameState): string[] =>
match(partial)
.with([], () => (view(activeLens(state), state).penny ? ['Pn', ''] : ['']))
.with([P._], always(['']))
.otherwise(always([]))
)