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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { always, curry, pipe, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, clergyForColor, getCost, payCost, withActivePlayer } from '../board/player' import { costMoney, parseResourceParam } from '../board/resource' import { GameCommandConfigParams, GameState, StateReducer, Tableau, Tile } from '../types' const takeBackAllClergy = (config: GameCommandConfigParams) => (player: Tableau | undefined): Tableau | undefined => { if (player === undefined) return undefined const newClergy = clergyForColor(config)(player.color) let dirty = false const newLandscape = player.landscape.map((landRow) => landRow.map((landStack) => { if (landStack.length === 0) return landStack const [terrain, building, clergy] = landStack if (clergy === undefined) return landStack if (!newClergy.includes(clergy)) return landStack dirty = true return [terrain, building] as Tile }) ) if (!dirty) return player return { ...player, clergy: newClergy, landscape: newLandscape, } } export const bathhouse = (param = ''): StateReducer => (state) => { if (state === undefined) return undefined if (param === '') return state const input = parseResourceParam(param) if (costMoney(input) < 1) return state return withActivePlayer( pipe( // payCost(input), getCost({ book: 1, ceramic: 1 }), takeBackAllClergy(state.config!) ) )(state) } export const complete = curry((partial: string[], state: GameState): string[] => match(partial) .with([], () => (view(activeLens(state), state).penny ? ['Pn', ''] : [''])) .with([P._], always([''])) .otherwise(always([])) )