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hathora-et-labora-game

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Game logic reducer for Uwe Rosenberg's Ora et Labora

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import { add, always, curry, flatten, flip, map, min, pipe, range, reverse, uniq, unnest, view, } from 'ramda'; import { P, match } from 'ts-pattern'; import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'; import { costFood, foodCostOptions, parseResourceParam } from '../board/resource'; import { ResourceEnum } from '../types'; export const inn = (param = '') => { const inputs = parseResourceParam(param); const hasWine = (inputs.wine ?? 0) >= 1; const food = Math.min(costFood(inputs) - (hasWine ? 1 : 0), 7); return withActivePlayer(pipe( // payCost(inputs), getCost({ nickel: hasWine ? 1 : 0, penny: (hasWine ? 1 : 0) + food, }))); }; export const complete = curry((partial, state) => match(partial) .with([], () => { const player = view(activeLens(state), state); return pipe(map(flip(foodCostOptions)(player)), flatten, (uniq), map((s) => { const { wine: countWine = 0 } = parseResourceParam(s); if (player.wine === countWine) { return [s]; } return [`${s}${ResourceEnum.Wine}`, s]; }), unnest, uniq)(reverse(range(0)(add(1)(min(7)(costFood(player)))))); }) .with([P._], always([''])) .otherwise(always([]))); //# sourceMappingURL=inn.js.map