hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
26 lines • 1.3 kB
JavaScript
import { always, curry, map, pipe, reverse, unnest, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player';
import { coinCostOptions, costMoney, parseResourceParam } from '../board/resource';
export const forgersWorkshop = (param = '') => {
const input = parseResourceParam(param);
const coins = costMoney(input);
return withActivePlayer(pipe(
//
payCost(input), getCost({ reliquary: coins >= 5 ? 1 : 0 }), getCost({ reliquary: Math.floor((coins - 5) / 10) })));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const player = view(activeLens(state), state);
// The rulebook lets you pay 5 coins for the 1st reliquary and 10 coins for each
// additional one: 5->1, 15->2, 25->3, 35->4, ... Offer every affordable tier,
// most expensive first (keeping the historical highest-cost-first ordering).
const maxCoins = costMoney(player);
const tiers = [];
for (let coins = 5; coins <= maxCoins; coins += 10)
tiers.push(coins);
return [...unnest(map((coins) => coinCostOptions(coins, player), reverse(tiers))), ''];
})
.with([P._], always(['']))
.otherwise(always([])));
//# sourceMappingURL=forgersWorkshop.js.map