hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
27 lines • 1.17 kB
JavaScript
import { always, curry, lift, pipe, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player';
import { concatStr, costEnergy, costFood, energyCostOptions, foodCostOptions, parseResourceParam, } from '../board/resource';
export const estate = (param = '') => {
const input = parseResourceParam(param);
const iterations = Math.min(Math.floor(costEnergy(input) / 6) + Math.floor(costFood(input) / 10), 2);
return withActivePlayer(pipe(
//
payCost(input), getCost({ book: iterations, ornament: iterations })));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const player = view(activeLens(state), state);
const energy6food0 = energyCostOptions(6, player);
const energy0food10 = foodCostOptions(10, player);
return [
...energyCostOptions(12, player),
...lift(concatStr)(energy6food0, energy0food10),
...foodCostOptions(20, player),
...energy6food0,
...energy0food10,
];
})
.with([P._], always(['']))
.otherwise(always([])));
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