hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
34 lines • 1.44 kB
JavaScript
import { always, curry, pipe, reduce, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player';
import { parseResourceParam, totalGoods, differentGoods, multiplyGoods, maskGoods, allResource, combinations, basicResources, } from '../board/resource';
const ALLOWED_OUTPUT = ['peat', 'clay', 'wood', 'sheep', 'grain', 'penny'];
export const cloisterCourtyard = (input = '', output = '') => {
const inputs = parseResourceParam(input);
const outputs = parseResourceParam(output);
if (totalGoods(inputs) !== 3)
return () => undefined;
if (differentGoods(inputs) !== 3)
return () => undefined;
if (totalGoods(maskGoods(ALLOWED_OUTPUT)(outputs)) !== 1 || differentGoods(outputs) !== 1)
return () => undefined;
return withActivePlayer(pipe(
//
payCost(inputs), getCost(multiplyGoods(6)(outputs))));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const player = view(activeLens(state), state);
return [
...combinations(3, reduce((accum, [key, token]) => {
if (player[key])
accum.push(token);
return accum;
}, [], allResource)),
'',
];
})
.with([P._], () => basicResources)
.with([P._, P._], always(['']))
.otherwise(always([])));
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