hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
20 lines • 978 B
JavaScript
import { always, curry, map, pipe, range, reverse, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player';
import { parseResourceParam, stringRepeater } from '../board/resource';
import { ResourceEnum } from '../types';
export const cloisterChurch = (param = '') => {
const inputs = parseResourceParam(param);
const reliquary = Math.min(2, inputs.bread ?? 0, inputs.wine ?? 2);
return withActivePlayer(pipe(
//
payCost(inputs), getCost({ reliquary })));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const { bread = 0, wine = 0 } = view(activeLens(state), state);
return map((n) => `${stringRepeater(ResourceEnum.Bread, n)}${stringRepeater(ResourceEnum.Wine, n)}`, reverse(range(0, 1 + Math.min(bread, wine, 2))));
})
.with([P._], always(['']))
.otherwise(always([])));
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