hathora-et-labora-game
Version:
Game logic reducer for Uwe Rosenberg's Ora et Labora
22 lines • 999 B
JavaScript
import { always, curry, identity, map, pipe, range, reverse, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { parseResourceParam, stringRepeater } from '../board/resource';
import { withActivePlayer, payCost, activeLens } from '../board/player';
import { GameCommandEnum, ResourceEnum } from '../types';
import { addBonusAction } from '../board/frame';
export const bulwark = (coin = '') => {
const { book = 0 } = parseResourceParam(coin);
if (book < 1)
return identity;
return pipe(
//
withActivePlayer(payCost({ book })), addBonusAction(GameCommandEnum.BUY_DISTRICT), addBonusAction(GameCommandEnum.BUY_PLOT));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const { book = 0 } = view(activeLens(state), state);
return map(stringRepeater(ResourceEnum.Book), reverse(range(0, 1 + Math.min(book, 1))));
})
.with([P._], always(['']))
.otherwise(always([])));
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