hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
32 lines (29 loc) • 1.26 kB
text/typescript
import { always, curry, map, max, min, pipe, range, reverse, unnest, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { getCost, withActivePlayer, payCost, activeLens } from '../board/player'
import { costEnergy, costFood, parseResourceParam, settlementCostOptions } from '../board/resource'
import { GameStatePlaying, StateReducer } from '../types'
export const stoneMerchant = (param = ''): StateReducer => {
const inputs = parseResourceParam(param)
const stone = Math.floor(Math.min(costEnergy(inputs), costFood(inputs) / 2, 5))
return withActivePlayer(
pipe(
//
payCost(inputs),
getCost({ stone })
)
)
}
export const complete = curry((partial: string[], state: GameStatePlaying): string[] =>
match<string[], string[]>(partial)
.with([], () => {
const player = view(activeLens(state), state)
const food = Math.floor(costFood(player) / 2)
const energy = costEnergy(player)
const maxIterations = min(5, min(food, energy))
const iterations = reverse(range(0, 1 + maxIterations)) // [ 0, 1, 2, 3, 4, 5 ]
return unnest(map((i) => settlementCostOptions({ food: i * 2, energy: i }, player), iterations))
})
.with([P._], always(['']))
.otherwise(always([]))
)