hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
28 lines (25 loc) • 845 B
text/typescript
import { always, curry, pipe, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { parseResourceParam } from '../board/resource'
import { GameStatePlaying } from '../types'
export const shipyard = (param = '') => {
const iterations = (parseResourceParam(param).wood ?? 0) / 2
return withActivePlayer(
pipe(
//
payCost({ wood: iterations * 2 }),
getCost({ ornament: iterations, nickel: iterations })
)
)
}
export const complete = curry((partial: string[], state: GameStatePlaying): string[] =>
match(partial)
.with([], () => {
const { wood = 0 } = view(activeLens(state), state)
if (wood >= 2) return ['WoWo', '']
return ['']
})
.with([P._], always(['']))
.otherwise(always([]))
)