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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

28 lines (25 loc) 858 B
import { always, curry, identity, pipe, view } from 'ramda' import { P, match } from 'ts-pattern' import { allOccupiedBuildingsUsable } from '../board/frame' import { activeLens, payCost, withActivePlayer } from '../board/player' import { parseResourceParam } from '../board/resource' import { GameStatePlaying } from '../types' export const palace = (input = '') => { const { wine = 0 } = parseResourceParam(input) if (wine === 0) return identity return pipe( // withActivePlayer(payCost({ wine })), allOccupiedBuildingsUsable ) } export const complete = curry((partial: string[], state: GameStatePlaying): string[] => match(partial) .with([], () => { const { wine = 0 } = view(activeLens(state), state) if (wine) return ['Wn', ''] return [''] }) .with([P._], always([''])) .otherwise(always([])) )