hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
64 lines (61 loc) • 1.54 kB
text/typescript
import {
add,
always,
ascend,
curry,
descend,
flatten,
flip,
identity,
map,
max,
min,
pipe,
range,
reverse,
sort,
uniq,
unnest,
view,
} from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { costFood, foodCostOptions, parseResourceParam, stringRepeater } from '../board/resource'
import { Cost, GameStatePlaying, ResourceEnum } from '../types'
export const inn = (param = '') => {
const inputs = parseResourceParam(param)
const hasWine = (inputs.wine ?? 0) >= 1
const food = Math.min(costFood(inputs) - (hasWine ? 1 : 0), 7)
return withActivePlayer(
pipe(
//
payCost(inputs),
getCost({
nickel: hasWine ? 1 : 0,
penny: (hasWine ? 1 : 0) + food,
})
)
)
}
export const complete = curry((partial: string[], state: GameStatePlaying): string[] =>
match(partial)
.with([], () => {
const player = view(activeLens(state), state)
return pipe(
map(flip<number, Cost, string>(foodCostOptions)(player)),
flatten,
uniq<string>,
map((s): string[] => {
const { wine: countWine = 0 } = parseResourceParam(s)
if (player.wine === countWine) {
return [s]
}
return [`${s}${ResourceEnum.Wine}`, s]
}),
unnest,
uniq
)(reverse(range(0)(add(1)(min<number>(7)(costFood(player))))))
})
.with([P._], always(['']))
.otherwise(always([]))
)