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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

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import { add, always, ascend, curry, descend, flatten, flip, identity, map, max, min, pipe, range, reverse, sort, uniq, unnest, view, } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { costFood, foodCostOptions, parseResourceParam, stringRepeater } from '../board/resource' import { Cost, GameStatePlaying, ResourceEnum } from '../types' export const inn = (param = '') => { const inputs = parseResourceParam(param) const hasWine = (inputs.wine ?? 0) >= 1 const food = Math.min(costFood(inputs) - (hasWine ? 1 : 0), 7) return withActivePlayer( pipe( // payCost(inputs), getCost({ nickel: hasWine ? 1 : 0, penny: (hasWine ? 1 : 0) + food, }) ) ) } export const complete = curry((partial: string[], state: GameStatePlaying): string[] => match(partial) .with([], () => { const player = view(activeLens(state), state) return pipe( map(flip<number, Cost, string>(foodCostOptions)(player)), flatten, uniq<string>, map((s): string[] => { const { wine: countWine = 0 } = parseResourceParam(s) if (player.wine === countWine) { return [s] } return [`${s}${ResourceEnum.Wine}`, s] }), unnest, uniq )(reverse(range(0)(add(1)(min<number>(7)(costFood(player)))))) }) .with([P._], always([''])) .otherwise(always([])) )