hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
29 lines (26 loc) • 981 B
text/typescript
import { always, ap, curry, pipe, unnest, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { coinCostOptions, costMoney, parseResourceParam } from '../board/resource'
import { GameStatePlaying, Tableau } from '../types'
export const forgersWorkshop = (param = '') => {
const input = parseResourceParam(param)
const coins = costMoney(input)
return withActivePlayer(
pipe(
//
payCost(input),
getCost({ reliquary: coins >= 5 ? 1 : 0 }),
getCost({ reliquary: Math.floor((coins - 5) / 10) })
)
)
}
export const complete = curry((partial: string[], state: GameStatePlaying): string[] =>
match(partial)
.with([], () => {
const player = view(activeLens(state), state)
return [...unnest(ap<Tableau, string>([coinCostOptions(15), coinCostOptions(5)], [player])), '']
})
.with([P._], always(['']))
.otherwise(always([]))
)