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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

43 lines (40 loc) 1.27 kB
import { always, ap, concat, converge, curry, lift, pipe, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { concatStr, costEnergy, costFood, energyCostOptions, foodCostOptions, parseResourceParam, } from '../board/resource' import { GameStatePlaying } from '../types' export const estate = (param = '') => { const input = parseResourceParam(param) const iterations = Math.min(Math.floor(costEnergy(input) / 6) + Math.floor(costFood(input) / 10), 2) return withActivePlayer( pipe( // payCost(input), getCost({ book: iterations, ornament: iterations }) ) ) } export const complete = curry((partial: string[], state: GameStatePlaying): string[] => match(partial) .with([], () => { const player = view(activeLens(state), state) const energy6food0 = energyCostOptions(6, player) const energy0food10 = foodCostOptions(10, player) return [ ...energyCostOptions(12, player), ...lift(concatStr)(energy6food0, energy0food10), ...foodCostOptions(20, player), ...energy6food0, ...energy0food10, ] }) .with([P._], always([''])) .otherwise(always([])) )