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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

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import { always, curry, map, min, pipe, range, reverse, view } from 'ramda' import { P, match } from 'ts-pattern' import { activeLens, getCost, payCost, withActivePlayer } from '../board/player' import { parseResourceParam, stringRepeater } from '../board/resource' import { GameStatePlaying, ResourceEnum } from '../types' export const dormitory = (param = '') => { const input = parseResourceParam(param) const iterations = Math.min((input.straw ?? 0) + (input.grain ?? 0), input.wood ?? 0) return withActivePlayer( pipe( // payCost(input), getCost({ ceramic: 1, book: iterations }) ) ) } export const complete = curry((partial: string[], state: GameStatePlaying): string[] => match(partial) .with([], () => { const { wood = 0, straw = 0 } = view(activeLens(state), state) return map( (n) => `${stringRepeater(ResourceEnum.Wood, n)}${stringRepeater(ResourceEnum.Straw, n)}`, reverse(range(0, 1 + min(wood, straw))) ) }) .with([P._], always([''])) .otherwise(always([])) )