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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

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import { always, ap, concat, curry, identity, pipe, view } from 'ramda' import { match, P } from 'ts-pattern' import { activeLens, payCost, withActivePlayer } from '../board/player' import { parseResourceParam, shortGameBonusProduction } from '../board/resource' import { advanceJokerOnRondel, takePlayerJoker } from '../board/rondel' import { GameStatePlaying, ResourceEnum, StateReducer } from '../types' export const cooperage = (input = '', output = ''): StateReducer => { const { wood = 0 } = parseResourceParam(input) if (wood < 3) return identity const out = match(parseResourceParam(output)) .with({ whiskey: P.when((n) => n && n > 0) }, () => ({ whiskey: 1 })) .with({ beer: P.when((n) => n && n > 0) }, () => ({ beer: 1 })) .otherwise(() => ({})) return pipe( // withActivePlayer(payCost({ wood })), takePlayerJoker(out), advanceJokerOnRondel, shortGameBonusProduction(out) ) } export const complete = curry((partial: string[], state: GameStatePlaying): string[] => match(partial) .with([], () => { const { wood = 0 } = view(activeLens(state), state) if (wood <= 3) return [''] return [ ...ap( [ // concat(ResourceEnum.Beer), concat(ResourceEnum.Whiskey), ], ['WoWoWo'] ), '', ] }) .with([P._], always([''])) .otherwise(always([])) )