hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
37 lines (34 loc) • 1.26 kB
text/typescript
import { always, concat, curry, lift, min, pipe, unnest, view, zip, zipWith } from 'ramda'
import { P, match } from 'ts-pattern'
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'
import { concatStr, parseResourceParam, resourceArray } from '../board/resource'
import { GameStatePlaying, ResourceEnum } from '../types'
export const chapel = (param = '') => {
const { penny = 0, whiskey = 0, beer = 0 } = parseResourceParam(param)
const book = Math.min(1, penny)
const reliquary = Math.min(3, whiskey, beer)
return withActivePlayer(
pipe(
//
payCost({ penny, whiskey, beer }),
getCost({ book, reliquary })
)
)
}
export const complete = curry((partial: string[], state: GameStatePlaying): string[] =>
match(partial)
.with([], () => {
const { beer = 0, whiskey = 0, penny = 0 } = view(activeLens(state), state)
const rqIter = min(beer, whiskey)
return lift(concatStr)(
zipWith(
(a, b) => concat(a, b),
resourceArray(ResourceEnum.Beer, 3)(rqIter),
resourceArray(ResourceEnum.Whiskey, 3)(rqIter)
),
resourceArray(ResourceEnum.Penny, 1)(penny)
)
})
.with([P._], always(['']))
.otherwise(always([]))
)