hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
49 lines (44 loc) • 1.54 kB
text/typescript
import { always, curry, pipe, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { addBonusAction } from '../board/frame'
import { activeLens, withActivePlayer } from '../board/player'
import { BuildingEnum, GameCommandEnum, GameStatePlaying } from '../types'
import { forestLocations, forestLocationsForCol } from '../board/landscape'
const checkSpotIsForest = (row: number, col: number) =>
withActivePlayer((player) => {
if (player.landscape[row][col + 2][1] !== BuildingEnum.Forest) return undefined
return player
})
const removeForestAt = (row: number, col: number) =>
withActivePlayer(
(player) =>
player && {
...player,
landscape: [
...player.landscape.slice(0, row),
[
...player.landscape[row].slice(0, col + 2),
[player.landscape[row][col + 2][0]],
...player.landscape[row].slice(col + 2 + 1),
],
...player.landscape.slice(row + 1),
],
}
)
export const carpentry = (row: number, col: number) =>
pipe(
//
checkSpotIsForest(row, col),
removeForestAt(row, col),
addBonusAction(GameCommandEnum.BUILD)
)
export const complete = curry((partial: string[], state: GameStatePlaying): string[] => {
const player = view(activeLens(state), state)
return match(partial)
.with([], () => [...forestLocations(player), ''])
.with([P._], ([c]) => {
return [...forestLocationsForCol(c, player)]
})
.with([P._, P._], always(['']))
.otherwise(always([]))
})