hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
28 lines (25 loc) • 1.04 kB
text/typescript
import { always, curry, identity, map, pipe, range, reverse, view } from 'ramda'
import { P, match } from 'ts-pattern'
import { parseResourceParam, stringRepeater } from '../board/resource'
import { withActivePlayer, payCost, activeLens } from '../board/player'
import { GameCommandEnum, GameStatePlaying, ResourceEnum } from '../types'
import { addBonusAction } from '../board/frame'
export const bulwark = (coin = '') => {
const { book = 0 } = parseResourceParam(coin)
if (book < 1) return identity
return pipe(
//
withActivePlayer(payCost({ book })),
addBonusAction(GameCommandEnum.BUY_DISTRICT),
addBonusAction(GameCommandEnum.BUY_PLOT)
)
}
export const complete = curry((partial: string[], state: GameStatePlaying): string[] =>
match(partial)
.with([], () => {
const { book = 0 } = view(activeLens(state), state)
return map<number, string>(stringRepeater(ResourceEnum.Book), reverse<number>(range(0, 1 + Math.min(book, 1))))
})
.with([P._], always(['']))
.otherwise(always([]))
)