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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

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import { match } from 'ts-pattern' import { any, curry, keys, join, lift, map, pipe, range, reduce, repeat, addIndex, min, add, reverse, zipWith, zip, uniq, comparator, sort, when, pathSatisfies, equals, always, isNil, gte, __, allPass, } from 'ramda' import { Cost, ResourceEnum, SettlementCost, StateReducer, Tableau } from '../types' import { getCost, withEachPlayer } from './player' export const basicResources = [ ResourceEnum.Peat, ResourceEnum.Sheep, ResourceEnum.Wood, ResourceEnum.Clay, ResourceEnum.Penny, ResourceEnum.Grain, ] export const allResource: [key: keyof Cost, token: string][] = [ ['peat', ResourceEnum.Peat], ['penny', ResourceEnum.Penny], ['grain', ResourceEnum.Grain], ['clay', ResourceEnum.Clay], ['wood', ResourceEnum.Wood], ['sheep', ResourceEnum.Sheep], ['stone', ResourceEnum.Stone], ['flour', ResourceEnum.Flour], ['grape', ResourceEnum.Grape], ['nickel', ResourceEnum.Nickel], ['malt', ResourceEnum.Malt], ['coal', ResourceEnum.Coal], ['book', ResourceEnum.Book], ['ceramic', ResourceEnum.Ceramic], ['whiskey', ResourceEnum.Whiskey], ['straw', ResourceEnum.Straw], ['meat', ResourceEnum.Meat], ['ornament', ResourceEnum.Ornament], ['bread', ResourceEnum.Bread], ['wine', ResourceEnum.Wine], ['beer', ResourceEnum.Beer], ['reliquary', ResourceEnum.Reliquary], ] export const combinations = (maxLength: number, tokens: string[], prefix = [] as string[]): string[] => { if (prefix.length >= maxLength) { if (prefix.length === 0) return [] return [join('', prefix)] } return addIndex(reduce<string, string[]>)( (accum: string[], item: string, ndx: number): string[] => { accum.push(...combinations(maxLength, tokens.slice(ndx + 1), [...prefix, item])) return accum }, [] as string[], tokens ) } function* resourceSlicer(s: string): Generator<ResourceEnum> { for (let i = 0; i + 1 < s.length; i += 2) { yield s.slice(i, i + 2) as ResourceEnum } } const addRes = (resource: keyof Cost, cost: Cost) => () => { cost[resource] = 1 + (cost[resource] ?? 0) } export const parseResourceParam: (p?: string) => Cost = (p) => { const cost: Cost = {} if (p === undefined) return cost for (const r of resourceSlicer(p)) { match<ResourceEnum | 'Po' | 'Ho', void>(r) .with(ResourceEnum.Wood, addRes('wood', cost)) .with(ResourceEnum.Whiskey, addRes('whiskey', cost)) .with(ResourceEnum.Grain, addRes('grain', cost)) .with(ResourceEnum.Straw, addRes('straw', cost)) .with(ResourceEnum.Sheep, addRes('sheep', cost)) .with(ResourceEnum.Meat, addRes('meat', cost)) .with(ResourceEnum.Clay, addRes('clay', cost)) .with('Po', addRes('ceramic', cost)) .with(ResourceEnum.Ceramic, addRes('ceramic', cost)) .with(ResourceEnum.Peat, addRes('peat', cost)) .with(ResourceEnum.Coal, addRes('coal', cost)) .with(ResourceEnum.Penny, addRes('penny', cost)) .with(ResourceEnum.Book, addRes('book', cost)) .with(ResourceEnum.Stone, addRes('stone', cost)) .with(ResourceEnum.Ornament, addRes('ornament', cost)) .with(ResourceEnum.Flour, addRes('flour', cost)) .with(ResourceEnum.Bread, addRes('bread', cost)) .with(ResourceEnum.Grape, addRes('grape', cost)) .with(ResourceEnum.Wine, addRes('wine', cost)) .with(ResourceEnum.Nickel, addRes('nickel', cost)) .with(ResourceEnum.Reliquary, addRes('reliquary', cost)) .with('Ho', addRes('malt', cost)) .with(ResourceEnum.Malt, addRes('malt', cost)) .with(ResourceEnum.Beer, addRes('beer', cost)) .with(ResourceEnum.BonusPoint, () => {}) .with(ResourceEnum.Joker, () => {}) .otherwise(() => {}) } return cost } export const stringRepeater = curry((repeated: string, count: number): string => pipe(repeat(repeated), join(''))(count) ) export const resourceArray = (resource: ResourceEnum, maxAmount = Infinity) => pipe( // min(maxAmount), add(1), range(0), reverse<number>, map<number, string>(stringRepeater(resource)) ) // would have been nice if zip took > 2 arrays export const zip3 = (arrA: string[], arrB: string[], arrC: string[]): string[] => zipWith<[string, string], string, string>(([a, b], c) => a + b + c)(zip(arrA, arrB), arrC) type Tracer = [resources: string, amount: number] const amountCostOptions = (outputs: string[], token: string, foodValue: number, totalCount: number) => (incompletes: Tracer[]): Tracer[] => reduce( (accum, prevTrace) => { const [prevPrefix, prevFood] = prevTrace map( (numSheep) => { const nextFood = prevFood - numSheep * foodValue const nextPrefix = `${prevPrefix}${stringRepeater(token, numSheep)}` if (nextFood <= 0) { outputs.push(nextPrefix) } else { accum.push([nextPrefix, nextFood]) } }, range(0, Math.min(totalCount, Math.ceil(prevFood / foodValue)) + 1) ) return accum }, [] as Tracer[], incompletes ) const rewardOptions = (outputs: string[], token: string, points: number, pointsNext: number) => (incompletes: Tracer[]): Tracer[] => reduce( (accum, prevTrace) => { const [prevPrefix, prevFood] = prevTrace map( (numSheep) => { const nextFood = prevFood - numSheep * points const nextPrefix = `${prevPrefix}${stringRepeater(token, numSheep)}` if (nextFood >= 0) { outputs.push(nextPrefix) } if (nextFood >= pointsNext) { accum.push([nextPrefix, nextFood]) } }, reverse(range(0, 1 + Math.floor(prevFood / points))) ) return accum }, [] as Tracer[], incompletes ) export const foodCostOptions = curry((food: number, player: Cost): string[] => { const output: string[] = [] pipe( // first try eating the big stuff, which is most likely food amountCostOptions(output, ResourceEnum.Meat, 5, player.meat ?? 0), amountCostOptions(output, ResourceEnum.Beer, 5, player.beer ?? 0), amountCostOptions(output, ResourceEnum.Bread, 3, player.bread ?? 0), amountCostOptions(output, ResourceEnum.Sheep, 2, player.sheep ?? 0), // try eating small food, raw stuff first amountCostOptions(output, ResourceEnum.Grain, 1, player.grain ?? 0), amountCostOptions(output, ResourceEnum.Flour, 1, player.flour ?? 0), amountCostOptions(output, ResourceEnum.Malt, 1, player.malt ?? 0), amountCostOptions(output, ResourceEnum.Grape, 1, player.grape ?? 0), // then try eating money, which they might be saving for land amountCostOptions(output, ResourceEnum.Nickel, 5, player.nickel ?? 0), amountCostOptions(output, ResourceEnum.Penny, 1, player.penny ?? 0), // then try eating wine/whiskey, which has more utility than money amountCostOptions(output, ResourceEnum.Wine, 1, player.wine ?? 0), amountCostOptions(output, ResourceEnum.Whiskey, 2, player.whiskey ?? 0) )([['', food]]) return output }) export const energyCostOptions = curry((energy: number, player: Cost): string[] => { const output: string[] = [] pipe( // first try eating the big stuff, which is most likely energy amountCostOptions(output, ResourceEnum.Coal, 3, player.coal ?? 0), amountCostOptions(output, ResourceEnum.Peat, 2, player.peat ?? 0), amountCostOptions(output, ResourceEnum.Wood, 1, player.wood ?? 0), amountCostOptions(output, ResourceEnum.Straw, 0.5, player.straw ?? 0) )([['', energy]]) return output }) export const coinCostOptions = curry((coins: number, player: Cost): string[] => { const output: string[] = [] pipe( amountCostOptions(output, ResourceEnum.Nickel, 5, player.nickel ?? 0), amountCostOptions(output, ResourceEnum.Penny, 1, player.penny ?? 0), amountCostOptions(output, ResourceEnum.Whiskey, 2, player.whiskey ?? 0), amountCostOptions(output, ResourceEnum.Wine, 1, player.wine ?? 0) )([['', coins]]) return output }) export const pointCostOptions = curry((points: number, player: Cost): string[] => { const output: string[] = [] pipe( amountCostOptions(output, ResourceEnum.Reliquary, 8, player.reliquary ?? 0), amountCostOptions(output, ResourceEnum.Ornament, 4, player.ornament ?? 0), amountCostOptions(output, ResourceEnum.Ceramic, 3, player.ceramic ?? 0), amountCostOptions(output, ResourceEnum.Book, 2, player.book ?? 0), amountCostOptions(output, ResourceEnum.Nickel, 2, player.nickel ?? 0), amountCostOptions(output, ResourceEnum.Whiskey, 1, player.whiskey ?? 0), amountCostOptions(output, ResourceEnum.Wine, 1, player.wine ?? 0) )([['', points]]) return output }) export const concatStr = (a: string, b: string): string => `${a}${b}` export const settlementCostOptions = curry(({ food, energy }: SettlementCost, player: Cost): string[] => lift(concatStr)(foodCostOptions(food, player), energyCostOptions(energy, player)) ) export const differentGoods = (cost: Cost) => Object.keys(cost).filter((k) => cost[k as keyof Cost] ?? 0 >= 1).length export const totalGoods = (cost: Cost) => Object.keys(cost).reduce((sum, k) => sum + (cost[k as keyof Cost] ?? 0), 0) export const multiplyGoods = (by: number) => (cost: Cost) => Object.keys(cost).reduce( (cost, k) => { const c = cost[k as keyof Cost] if (c !== undefined) { cost[k as keyof Cost] = c * by } return cost }, { ...cost } ) export const maskGoods = (goods: (keyof Cost)[]) => (cost: Cost): Cost => goods.reduce((outCost, key) => { if (cost[key]) outCost[key] = cost[key] return outCost }, {} as Cost) export const costMoney = ({ penny = 0, nickel = 0, wine = 0, whiskey = 0 }): number => penny + 5 * nickel + wine + 2 * whiskey export const costEnergy = ({ coal = 0, peat = 0, wood = 0, straw = 0 }) => coal * 3 + peat * 2 + wood + straw * 0.5 export const costFood = ({ penny = 0, grain = 0, sheep = 0, flour = 0, grape = 0, nickel = 0, malt = 0, whiskey = 0, meat = 0, bread = 0, wine = 0, beer = 0, }) => grain + 2 * sheep + flour + grape + malt + 5 * meat + 3 * bread + 5 * beer + costMoney({ penny, nickel, wine, whiskey }) export const costPoints = ({ nickel = 0, whiskey = 0, ceramic = 0, book = 0, reliquary = 0, ornament = 0, wine = 0 }) => 2 * nickel + 1 * whiskey + 3 * ceramic + 2 * book + 8 * reliquary + 4 * ornament + 1 * wine export const settlementCost = (cost: Cost): SettlementCost => ({ food: costFood(cost), energy: costEnergy(cost), }) export const canAfford = (cost: Cost) => (player: Tableau): Tableau | undefined => any<keyof Cost>( // (key) => player[key] < (cost[key] ?? 0), keys(cost) ) ? undefined : player const byPoints = comparator<string>( (a: string, b: string) => costPoints(parseResourceParam(a)) > costPoints(parseResourceParam(b)) ) export const rewardCostOptions = curry((totalPoints: number): string[] => { // this one is different because we want our output to be <= points, and cannot // give the player money or whiskey/wine, but also there's an infinite amount of // each thing they can get, so that's nice const output: string[] = [] pipe( rewardOptions(output, ResourceEnum.Reliquary, 8, 4), rewardOptions(output, ResourceEnum.Ornament, 4, 3), rewardOptions(output, ResourceEnum.Ceramic, 3, 2), rewardOptions(output, ResourceEnum.Book, 2, Infinity) )([['', totalPoints]]) return uniq(sort(byPoints, output)) }) export const shortGameBonusProduction = (cost: Cost): StateReducer => pipe( when(isNil, always(undefined)), when( allPass([ // pathSatisfies(equals('short'), ['config', 'length']), pathSatisfies(gte(__, 3), ['config', 'players']), ]), withEachPlayer(getCost(cost)) ) )