hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
366 lines (334 loc) • 12.1 kB
text/typescript
import { match } from 'ts-pattern'
import {
any,
curry,
keys,
join,
lift,
map,
pipe,
range,
reduce,
repeat,
addIndex,
min,
add,
reverse,
zipWith,
zip,
uniq,
comparator,
sort,
when,
pathSatisfies,
equals,
always,
isNil,
gte,
__,
allPass,
} from 'ramda'
import { Cost, ResourceEnum, SettlementCost, StateReducer, Tableau } from '../types'
import { getCost, withEachPlayer } from './player'
export const basicResources = [
ResourceEnum.Peat,
ResourceEnum.Sheep,
ResourceEnum.Wood,
ResourceEnum.Clay,
ResourceEnum.Penny,
ResourceEnum.Grain,
]
export const allResource: [key: keyof Cost, token: string][] = [
['peat', ResourceEnum.Peat],
['penny', ResourceEnum.Penny],
['grain', ResourceEnum.Grain],
['clay', ResourceEnum.Clay],
['wood', ResourceEnum.Wood],
['sheep', ResourceEnum.Sheep],
['stone', ResourceEnum.Stone],
['flour', ResourceEnum.Flour],
['grape', ResourceEnum.Grape],
['nickel', ResourceEnum.Nickel],
['malt', ResourceEnum.Malt],
['coal', ResourceEnum.Coal],
['book', ResourceEnum.Book],
['ceramic', ResourceEnum.Ceramic],
['whiskey', ResourceEnum.Whiskey],
['straw', ResourceEnum.Straw],
['meat', ResourceEnum.Meat],
['ornament', ResourceEnum.Ornament],
['bread', ResourceEnum.Bread],
['wine', ResourceEnum.Wine],
['beer', ResourceEnum.Beer],
['reliquary', ResourceEnum.Reliquary],
]
export const combinations = (maxLength: number, tokens: string[], prefix = [] as string[]): string[] => {
if (prefix.length >= maxLength) {
if (prefix.length === 0) return []
return [join('', prefix)]
}
return addIndex(reduce<string, string[]>)(
(accum: string[], item: string, ndx: number): string[] => {
accum.push(...combinations(maxLength, tokens.slice(ndx + 1), [...prefix, item]))
return accum
},
[] as string[],
tokens
)
}
function* resourceSlicer(s: string): Generator<ResourceEnum> {
for (let i = 0; i + 1 < s.length; i += 2) {
yield s.slice(i, i + 2) as ResourceEnum
}
}
const addRes = (resource: keyof Cost, cost: Cost) => () => {
cost[resource] = 1 + (cost[resource] ?? 0)
}
export const parseResourceParam: (p?: string) => Cost = (p) => {
const cost: Cost = {}
if (p === undefined) return cost
for (const r of resourceSlicer(p)) {
match<ResourceEnum | 'Po' | 'Ho', void>(r)
.with(ResourceEnum.Wood, addRes('wood', cost))
.with(ResourceEnum.Whiskey, addRes('whiskey', cost))
.with(ResourceEnum.Grain, addRes('grain', cost))
.with(ResourceEnum.Straw, addRes('straw', cost))
.with(ResourceEnum.Sheep, addRes('sheep', cost))
.with(ResourceEnum.Meat, addRes('meat', cost))
.with(ResourceEnum.Clay, addRes('clay', cost))
.with('Po', addRes('ceramic', cost))
.with(ResourceEnum.Ceramic, addRes('ceramic', cost))
.with(ResourceEnum.Peat, addRes('peat', cost))
.with(ResourceEnum.Coal, addRes('coal', cost))
.with(ResourceEnum.Penny, addRes('penny', cost))
.with(ResourceEnum.Book, addRes('book', cost))
.with(ResourceEnum.Stone, addRes('stone', cost))
.with(ResourceEnum.Ornament, addRes('ornament', cost))
.with(ResourceEnum.Flour, addRes('flour', cost))
.with(ResourceEnum.Bread, addRes('bread', cost))
.with(ResourceEnum.Grape, addRes('grape', cost))
.with(ResourceEnum.Wine, addRes('wine', cost))
.with(ResourceEnum.Nickel, addRes('nickel', cost))
.with(ResourceEnum.Reliquary, addRes('reliquary', cost))
.with('Ho', addRes('malt', cost))
.with(ResourceEnum.Malt, addRes('malt', cost))
.with(ResourceEnum.Beer, addRes('beer', cost))
.with(ResourceEnum.BonusPoint, () => {})
.with(ResourceEnum.Joker, () => {})
.otherwise(() => {})
}
return cost
}
export const stringRepeater = curry((repeated: string, count: number): string =>
pipe(repeat(repeated), join(''))(count)
)
export const resourceArray = (resource: ResourceEnum, maxAmount = Infinity) =>
pipe(
//
min(maxAmount),
add(1),
range(0),
reverse<number>,
map<number, string>(stringRepeater(resource))
)
// would have been nice if zip took > 2 arrays
export const zip3 = (arrA: string[], arrB: string[], arrC: string[]): string[] =>
zipWith<[string, string], string, string>(([a, b], c) => a + b + c)(zip(arrA, arrB), arrC)
type Tracer = [resources: string, amount: number]
const amountCostOptions =
(outputs: string[], token: string, foodValue: number, totalCount: number) =>
(incompletes: Tracer[]): Tracer[] =>
reduce(
(accum, prevTrace) => {
const [prevPrefix, prevFood] = prevTrace
map(
(numSheep) => {
const nextFood = prevFood - numSheep * foodValue
const nextPrefix = `${prevPrefix}${stringRepeater(token, numSheep)}`
if (nextFood <= 0) {
outputs.push(nextPrefix)
} else {
accum.push([nextPrefix, nextFood])
}
},
range(0, Math.min(totalCount, Math.ceil(prevFood / foodValue)) + 1)
)
return accum
},
[] as Tracer[],
incompletes
)
const rewardOptions =
(outputs: string[], token: string, points: number, pointsNext: number) =>
(incompletes: Tracer[]): Tracer[] =>
reduce(
(accum, prevTrace) => {
const [prevPrefix, prevFood] = prevTrace
map(
(numSheep) => {
const nextFood = prevFood - numSheep * points
const nextPrefix = `${prevPrefix}${stringRepeater(token, numSheep)}`
if (nextFood >= 0) {
outputs.push(nextPrefix)
}
if (nextFood >= pointsNext) {
accum.push([nextPrefix, nextFood])
}
},
reverse(range(0, 1 + Math.floor(prevFood / points)))
)
return accum
},
[] as Tracer[],
incompletes
)
export const foodCostOptions = curry((food: number, player: Cost): string[] => {
const output: string[] = []
pipe(
// first try eating the big stuff, which is most likely food
amountCostOptions(output, ResourceEnum.Meat, 5, player.meat ?? 0),
amountCostOptions(output, ResourceEnum.Beer, 5, player.beer ?? 0),
amountCostOptions(output, ResourceEnum.Bread, 3, player.bread ?? 0),
amountCostOptions(output, ResourceEnum.Sheep, 2, player.sheep ?? 0),
// try eating small food, raw stuff first
amountCostOptions(output, ResourceEnum.Grain, 1, player.grain ?? 0),
amountCostOptions(output, ResourceEnum.Flour, 1, player.flour ?? 0),
amountCostOptions(output, ResourceEnum.Malt, 1, player.malt ?? 0),
amountCostOptions(output, ResourceEnum.Grape, 1, player.grape ?? 0),
// then try eating money, which they might be saving for land
amountCostOptions(output, ResourceEnum.Nickel, 5, player.nickel ?? 0),
amountCostOptions(output, ResourceEnum.Penny, 1, player.penny ?? 0),
// then try eating wine/whiskey, which has more utility than money
amountCostOptions(output, ResourceEnum.Wine, 1, player.wine ?? 0),
amountCostOptions(output, ResourceEnum.Whiskey, 2, player.whiskey ?? 0)
)([['', food]])
return output
})
export const energyCostOptions = curry((energy: number, player: Cost): string[] => {
const output: string[] = []
pipe(
// first try eating the big stuff, which is most likely energy
amountCostOptions(output, ResourceEnum.Coal, 3, player.coal ?? 0),
amountCostOptions(output, ResourceEnum.Peat, 2, player.peat ?? 0),
amountCostOptions(output, ResourceEnum.Wood, 1, player.wood ?? 0),
amountCostOptions(output, ResourceEnum.Straw, 0.5, player.straw ?? 0)
)([['', energy]])
return output
})
export const coinCostOptions = curry((coins: number, player: Cost): string[] => {
const output: string[] = []
pipe(
amountCostOptions(output, ResourceEnum.Nickel, 5, player.nickel ?? 0),
amountCostOptions(output, ResourceEnum.Penny, 1, player.penny ?? 0),
amountCostOptions(output, ResourceEnum.Whiskey, 2, player.whiskey ?? 0),
amountCostOptions(output, ResourceEnum.Wine, 1, player.wine ?? 0)
)([['', coins]])
return output
})
export const pointCostOptions = curry((points: number, player: Cost): string[] => {
const output: string[] = []
pipe(
amountCostOptions(output, ResourceEnum.Reliquary, 8, player.reliquary ?? 0),
amountCostOptions(output, ResourceEnum.Ornament, 4, player.ornament ?? 0),
amountCostOptions(output, ResourceEnum.Ceramic, 3, player.ceramic ?? 0),
amountCostOptions(output, ResourceEnum.Book, 2, player.book ?? 0),
amountCostOptions(output, ResourceEnum.Nickel, 2, player.nickel ?? 0),
amountCostOptions(output, ResourceEnum.Whiskey, 1, player.whiskey ?? 0),
amountCostOptions(output, ResourceEnum.Wine, 1, player.wine ?? 0)
)([['', points]])
return output
})
export const concatStr = (a: string, b: string): string => `${a}${b}`
export const settlementCostOptions = curry(({ food, energy }: SettlementCost, player: Cost): string[] =>
lift(concatStr)(foodCostOptions(food, player), energyCostOptions(energy, player))
)
export const differentGoods = (cost: Cost) => Object.keys(cost).filter((k) => cost[k as keyof Cost] ?? 0 >= 1).length
export const totalGoods = (cost: Cost) => Object.keys(cost).reduce((sum, k) => sum + (cost[k as keyof Cost] ?? 0), 0)
export const multiplyGoods = (by: number) => (cost: Cost) =>
Object.keys(cost).reduce(
(cost, k) => {
const c = cost[k as keyof Cost]
if (c !== undefined) {
cost[k as keyof Cost] = c * by
}
return cost
},
{ ...cost }
)
export const maskGoods =
(goods: (keyof Cost)[]) =>
(cost: Cost): Cost =>
goods.reduce((outCost, key) => {
if (cost[key]) outCost[key] = cost[key]
return outCost
}, {} as Cost)
export const costMoney = ({ penny = 0, nickel = 0, wine = 0, whiskey = 0 }): number =>
penny + 5 * nickel + wine + 2 * whiskey
export const costEnergy = ({ coal = 0, peat = 0, wood = 0, straw = 0 }) => coal * 3 + peat * 2 + wood + straw * 0.5
export const costFood = ({
penny = 0,
grain = 0,
sheep = 0,
flour = 0,
grape = 0,
nickel = 0,
malt = 0,
whiskey = 0,
meat = 0,
bread = 0,
wine = 0,
beer = 0,
}) =>
grain +
2 * sheep +
flour +
grape +
malt +
5 * meat +
3 * bread +
5 * beer +
costMoney({ penny, nickel, wine, whiskey })
export const costPoints = ({ nickel = 0, whiskey = 0, ceramic = 0, book = 0, reliquary = 0, ornament = 0, wine = 0 }) =>
2 * nickel + 1 * whiskey + 3 * ceramic + 2 * book + 8 * reliquary + 4 * ornament + 1 * wine
export const settlementCost = (cost: Cost): SettlementCost => ({
food: costFood(cost),
energy: costEnergy(cost),
})
export const canAfford =
(cost: Cost) =>
(player: Tableau): Tableau | undefined =>
any<keyof Cost>(
//
(key) => player[key] < (cost[key] ?? 0),
keys(cost)
)
? undefined
: player
const byPoints = comparator<string>(
(a: string, b: string) => costPoints(parseResourceParam(a)) > costPoints(parseResourceParam(b))
)
export const rewardCostOptions = curry((totalPoints: number): string[] => {
// this one is different because we want our output to be <= points, and cannot
// give the player money or whiskey/wine, but also there's an infinite amount of
// each thing they can get, so that's nice
const output: string[] = []
pipe(
rewardOptions(output, ResourceEnum.Reliquary, 8, 4),
rewardOptions(output, ResourceEnum.Ornament, 4, 3),
rewardOptions(output, ResourceEnum.Ceramic, 3, 2),
rewardOptions(output, ResourceEnum.Book, 2, Infinity)
)([['', totalPoints]])
return uniq(sort(byPoints, output))
})
export const shortGameBonusProduction = (cost: Cost): StateReducer =>
pipe(
when(isNil, always(undefined)),
when(
allPass([
//
pathSatisfies(equals('short'), ['config', 'length']),
pathSatisfies(gte(__, 3), ['config', 'players']),
]),
withEachPlayer(getCost(cost))
)
)