hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
68 lines • 3.61 kB
JavaScript
import { always, lift, map, pipe, range, reverse, view, without } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, subtractCoins, withActivePlayer } from '../board/player';
import { GameCommandEnum, ResourceEnum } from '../types';
import { stringRepeater } from '../board/resource';
const convertGrain = (amount = 0) => (player) => {
var _a, _b;
return player && Object.assign(Object.assign({}, player), { grain: ((_a = player.grain) !== null && _a !== void 0 ? _a : 0) - amount, straw: ((_b = player.straw) !== null && _b !== void 0 ? _b : 0) + amount });
};
const convertWine = (amount = 0) => (player) => {
var _a, _b;
return player && Object.assign(Object.assign({}, player), { wine: ((_a = player.wine) !== null && _a !== void 0 ? _a : 0) - amount, penny: ((_b = player.penny) !== null && _b !== void 0 ? _b : 0) + amount });
};
const convertNickel = (amount = 0) => (player) => {
var _a, _b;
return player && Object.assign(Object.assign({}, player), { nickel: ((_a = player.nickel) !== null && _a !== void 0 ? _a : 0) - amount, penny: ((_b = player.penny) !== null && _b !== void 0 ? _b : 0) + amount * 5 });
};
const convertWhiskey = (amount = 0) => (player) => {
var _a, _b;
return player && Object.assign(Object.assign({}, player), { whiskey: ((_a = player.whiskey) !== null && _a !== void 0 ? _a : 0) - amount, penny: ((_b = player.penny) !== null && _b !== void 0 ? _b : 0) + amount * 2 });
};
const convertPenny = (amount = 0) => (player) => {
const subtracted = subtractCoins(amount)(player);
if (subtracted === undefined)
return undefined;
const p = Object.assign({}, subtracted);
// janice, then do the thing
p.nickel += amount / 5;
p.penny += amount % 5;
return p;
};
export const convert = ({ grain, wine, nickel, whiskey, penny }) => {
if ((penny !== null && penny !== void 0 ? penny : 0) % 5 !== 0)
return () => undefined;
return withActivePlayer(pipe(
//
convertGrain(grain), convertWine(wine), convertNickel(nickel), convertWhiskey(whiskey), convertPenny(penny)));
};
export const complete = (state) => (partial) => match(partial)
.with([], () => {
if (state.frame.currentPlayerIndex === state.frame.activePlayerIndex &&
withActivePlayer((player) => {
if (!player)
return player;
const { penny, grain, wine, nickel, whiskey } = player;
if (penny >= 5 || grain || wine || nickel || whiskey)
return player;
return undefined;
})(state)) {
return [GameCommandEnum.CONVERT];
}
return [];
})
.with([GameCommandEnum.CONVERT], () => {
const { penny = 0, grain = 0, wine = 0, nickel = 0, whiskey = 0 } = view(activeLens(state), state);
const convertMoney = [
...map((s) => stringRepeater(ResourceEnum.Penny, 5 * s), reverse(range(1, 1 + Math.floor(penny / 5)))),
...map((s) => stringRepeater(ResourceEnum.Nickel, s), reverse(range(1, 1 + nickel))),
'',
];
const convertGrain = map((s) => stringRepeater(ResourceEnum.Grain, s), reverse(range(0, 1 + grain)));
const convertWhiskey = map((s) => stringRepeater(ResourceEnum.Whiskey, s), reverse(range(0, 1 + whiskey)));
const convertWine = map((s) => stringRepeater(ResourceEnum.Wine, s), reverse(range(0, 1 + wine)));
return without([''], lift((a, b, c, d) => a + b + c + d)(convertMoney, convertGrain, convertWhiskey, convertWine));
})
.with([GameCommandEnum.CONVERT, P._], always(['']))
.otherwise(always([]));
//# sourceMappingURL=convert.js.map