hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
19 lines • 988 B
JavaScript
import { always, curry, map, min, range, reverse, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, withActivePlayer } from '../board/player';
import { parseResourceParam, stringRepeater } from '../board/resource';
import { ResourceEnum } from '../types';
export const windmill = (param = '') => {
const { grain = 0 } = parseResourceParam(param);
const iterations = Math.min(grain, 7);
return (state) => state &&
withActivePlayer((player) => (Object.assign(Object.assign({}, player), { grain: player.grain - iterations, flour: player.flour + iterations, straw: player.straw + iterations })))(state);
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const { grain = 0 } = view(activeLens(state), state);
return map(stringRepeater(ResourceEnum.Grain), reverse(range(0, 1 + min(7, grain))));
})
.with([P._], always(['']))
.otherwise(always([])));
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