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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

21 lines 833 B
import { always, curry, pipe, view } from 'ramda'; import { P, match } from 'ts-pattern'; import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'; import { parseResourceParam } from '../board/resource'; export const shipyard = (param = '') => { var _a; const iterations = ((_a = parseResourceParam(param).wood) !== null && _a !== void 0 ? _a : 0) / 2; return withActivePlayer(pipe( // payCost({ wood: iterations * 2 }), getCost({ ornament: iterations, nickel: iterations }))); }; export const complete = curry((partial, state) => match(partial) .with([], () => { const { wood = 0 } = view(activeLens(state), state); if (wood >= 2) return ['WoWo', '']; return ['']; }) .with([P._], always([''])) .otherwise(always([]))); //# sourceMappingURL=shipyard.js.map