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hathora-et-labora-game

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Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.

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import { always, curry, evolve, pipe, view } from 'ramda'; import { P, match } from 'ts-pattern'; import { activeLens, getCost, payCost, withActivePlayer } from '../board/player'; import { costMoney, parseResourceParam } from '../board/resource'; export const scriptorium = (pennies = '') => { const input = parseResourceParam(pennies); const paid = Math.min(costMoney(input), 1); return withActivePlayer(pipe(payCost(input), getCost({ book: paid, meat: paid, whiskey: paid, }))); }; export const complete = curry((partial, state) => match(partial) .with([], () => { const outputs = []; const attachIfTruthy = (token) => (n) => n && outputs.push(token); // okay i guess evolve({ penny: attachIfTruthy('Pn'), nickel: attachIfTruthy('Ni'), wine: attachIfTruthy('Wn'), whiskey: attachIfTruthy('Wh'), }, view(activeLens(state), state)); return [...outputs, '']; }) .with([P._], always([''])) .otherwise(always([]))); //# sourceMappingURL=scriptorium.js.map