hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
26 lines • 1.29 kB
JavaScript
import { always, curry, pipe, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getWonder, payCost, withActivePlayer } from '../board/player';
import { parseResourceParam } from '../board/resource';
import { removeWonder } from '../board/state';
import { ResourceEnum } from '../types';
export const sacristy = (param = '') => {
var _a, _b, _c, _d;
const input = parseResourceParam(param);
const iterations = Math.min(1, Math.max(
//
(_a = input.book) !== null && _a !== void 0 ? _a : 0, (_b = input.ceramic) !== null && _b !== void 0 ? _b : 0, (_c = input.ornament) !== null && _c !== void 0 ? _c : 0, (_d = input.reliquary) !== null && _d !== void 0 ? _d : 0));
return pipe(withActivePlayer(pipe(
//
payCost(input), getWonder(iterations))), removeWonder);
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const { book = 0, ceramic = 0, ornament = 0, reliquary = 0 } = view(activeLens(state), state);
if (book && ceramic && ornament && reliquary)
return [`${ResourceEnum.Book}${ResourceEnum.Ceramic}${ResourceEnum.Ornament}${ResourceEnum.Reliquary}`, ''];
return [''];
})
.with([P._], always(['']))
.otherwise(always([])));
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