hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
37 lines • 2.01 kB
JavaScript
import { always, curry, pipe, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player';
import { parseResourceParam } from '../board/resource';
import { ResourceEnum } from '../types';
export const pilgrimageSite = (param1 = '', param2 = '') => {
const { book: book1 = 0, ceramic: ceramic1 = 0, ornament: ornament1 = 0 } = parseResourceParam(param1);
const { book: book2 = 0, ceramic: ceramic2 = 0, ornament: ornament2 = 0 } = parseResourceParam(param2);
if (book1 + ceramic1 + ornament1 > 1)
return () => undefined;
if (book2 + ceramic2 + ornament2 > 1)
return () => undefined;
return withActivePlayer(pipe(payCost({ book: book1, ceramic: ceramic1, ornament: ornament1 }), getCost({ ceramic: book1, ornament: ceramic1, reliquary: ornament1 }), payCost({ book: book2, ceramic: ceramic2, ornament: ornament2 }), getCost({ ceramic: book2, ornament: ceramic2, reliquary: ornament2 })));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => {
const { book = 0, ceramic = 0, ornament = 0 } = view(activeLens(state), state);
return [
...(book ? [ResourceEnum.Book] : []),
...(ceramic ? [ResourceEnum.Ceramic] : []),
...(ornament ? [ResourceEnum.Ornament] : []),
'',
];
})
.with([P._], ([param1]) => {
const { book: usedBook = 0, ceramic: usedCeramic = 0, ornament: usedOrnament = 0 } = parseResourceParam(param1);
const { book: hasBook = 0, ceramic: hasCeramic = 0, ornament: hasOrnament = 0 } = view(activeLens(state), state);
return [
...(hasBook - usedBook > 0 ? [ResourceEnum.Book] : []),
...(hasCeramic - usedCeramic + usedBook > 0 ? [ResourceEnum.Ceramic] : []),
...(hasOrnament - usedOrnament + usedCeramic > 0 ? [ResourceEnum.Ornament] : []),
'',
];
})
.with([P._, P._], always(['']))
.otherwise(always([])));
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