hathora-et-labora-game
Version:
Plays Uwe Rosenberg's Ora et Labora for the Hathora engine. It reduces a list of moves into a board game state.
17 lines • 729 B
JavaScript
import { always, curry, identity, pipe, view } from 'ramda';
import { P, match } from 'ts-pattern';
import { activeLens, getCost, payCost, withActivePlayer } from '../board/player';
import { costMoney, parseResourceParam } from '../board/resource';
export const grainStorage = (param = '') => {
const input = parseResourceParam(param);
if (costMoney(input) < 1)
return identity;
return withActivePlayer(pipe(
//
payCost(input), getCost({ grain: 6 })));
};
export const complete = curry((partial, state) => match(partial)
.with([], () => (view(activeLens(state), state).penny ? ['Pn', ''] : ['']))
.with([P._], always(['']))
.otherwise(always([])));
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